1 |
fixed it, its a leftover from when i was tweaking it to get good emp deg values
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1 |
fixed it, its a leftover from when i was tweaking it to get good emp deg values
|
2 |
\n
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2 |
\n
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3 |
simply put. A flat multiplier, as sako sugested, either makes det imposible to emp, or makes any other unit in the game insta emp pwned.
|
3 |
simply put. A flat multiplier, as sako sugested, either makes det imposible to emp, or makes any other unit in the game insta emp pwned.
|
4 |
\n
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4 |
\n
|
5 |
seting it to an exponent (^.85) makes light units significantly harder to emp then heavy units in proportion to their Hp.
|
5 |
seting it to an exponent (^.85) makes light units significantly harder to emp then heavy units in proportion to their Hp.
|
6 |
\n
|
6 |
\n
|
7 |
what this translates to is:
|
7 |
what this translates to is:
|
8 |
\n
|
8 |
\n
|
9 |
100
hp
units
having
an
emp
degredation
of
~50(
ie
half
their
hp)
|
9 |
100
hp
units
having
an
emp
degredation
of
~40
(
40%
of
hp)
|
10 |
1000
hp
units
having
an
emp
degredation
of
~345
(
1/3
of
thierr
hp)
|
10 |
1000
hp
units
having
an
emp
degredation
of
~250
(
1/4
of
hp)
|
11 |
10000
hp
units
having
an
emp
degredation
of
~2500
(
1/4
of
hp)
|
11 |
10000
hp
units
having
an
emp
degredation
of
~1600
(
1/6
of
hp)
|
12 |
100000
hp
units
having
an
emp
degredation
of
~17700
(
~1/5
of
hp)
|
12 |
100000
hp
units
having
an
emp
degredation
of
~10000
(
1/10
of
hp)
|
13 |
\n
|
13 |
\n
|
14 |
meaning heavy units are proportinately easier to emp then light units, but only in terms of damage needed per second of emp time
|
14 |
meaning heavy units are proportinately easier to emp then light units, but only in terms of damage needed per second of emp time
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