Loading...
  OR  Zero-K Name:    Password:   

Post edit history

how to fix OP emp

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/19/2013 7:28:43 PMGBrankKyubey before revert after revert
Before After
1 fixed it, its a leftover from when i was tweaking it to get good emp deg values 1 fixed it, its a leftover from when i was tweaking it to get good emp deg values
2 \n 2 \n
3 simply put. A flat multiplier, as sako sugested, either makes det imposible to emp, or makes any other unit in the game insta emp pwned. 3 simply put. A flat multiplier, as sako sugested, either makes det imposible to emp, or makes any other unit in the game insta emp pwned.
4 \n 4 \n
5 seting it to an exponent (^.85) makes light units significantly harder to emp then heavy units in proportion to their Hp. 5 seting it to an exponent (^.85) makes light units significantly harder to emp then heavy units in proportion to their Hp.
6 \n 6 \n
7 what this translates to is: 7 what this translates to is:
8 \n 8 \n
9 100 hp units having an emp degredation of ~50( ie half their hp) 9 100 hp units having an emp degredation of ~40 ( 40% of hp)
10 1000 hp units having an emp degredation of ~345 ( 1/3 of thierr hp) 10 1000 hp units having an emp degredation of ~250 ( 1/4 of hp)
11 10000 hp units having an emp degredation of ~2500 ( 1/4 of hp) 11 10000 hp units having an emp degredation of ~1600 ( 1/6 of hp)
12 100000 hp units having an emp degredation of ~17700 ( ~1/5 of hp) 12 100000 hp units having an emp degredation of ~10000 ( 1/10 of hp)
13 \n 13 \n
14 meaning heavy units are proportinately easier to emp then light units, but only in terms of damage needed per second of emp time 14 meaning heavy units are proportinately easier to emp then light units, but only in terms of damage needed per second of emp time