5 |
but doing this will not benifit ZK in any way, because it dose not fix the root problem: emp is all or nothing, you eithere emp them, or you die trying
|
5 |
but doing this will not benifit ZK in any way, because it dose not fix the root problem: emp is all or nothing, you eithere emp them, or you die trying
|
7 |
thats
what
this
equasion
dose,
it
changes
it
so
emp
can
work
on
a
scaling
mechanic,
rather
then
all
or
nothing
mechanic.
it
will
make
it
easier
to
balance
emp
weapons,
and
make
them
more
player
friendly.
.
.
of
cource
long
duration
emp
weaps
will
need
a
rebalance
(
read
as
massive
damage
buff)
,
because
of
how
they
are
curently
balanced
(
but
this
group
is
only
tick,
spy,
emp
nuke,
and
rackateer)
|
7 |
thats
what
this
equasion
does,
it
changes
it
so
emp
can
work
on
a
scaling
mechanic,
rather
then
all
or
nothing
mechanic.
it
will
make
it
easier
to
balance
emp
weapons,
and
make
them
more
player
friendly.
.
.
of
cource
long
duration
emp
weaps
will
need
a
rebalance
(
read
as
massive
damage
buff)
,
because
of
how
they
are
curently
balanced
(
but
this
group
is
only
tick,
spy,
emp
nuke,
and
rackateer)
|