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Unit limit is too high

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Date Editor Before After
3/27/2013 6:04:59 AMLTrank[pikts]wolas before revert after revert
3/27/2013 6:00:02 AMLTrank[pikts]wolas before revert after revert
Before After
1 Nonsense Klon as always. There is no scenario when you would need more than few few hundreds of fleas or dirtbags or whatever so cheap and spammable, dirtbag limit could go even lower because they are just that annoying :) 1 Nonsense @Klon as always. There is no scenario when you would need more than few few hundreds of fleas or dirtbags or whatever so cheap and spammable, dirtbag limit could go even lower because they are just that annoying :)
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3 Nonsense @norm0616 there cant be worse thing than killing doomsday with glaives thats just plain stupid, make some arty.
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3 Starcraft has unit limit and everybody is happy and it is damn low and in zk you can spam till most of people lags out. We are talking here limiting only 1 type of unit, but of course global unit limit per team should be enforced too. 5 Starcraft has unit limit and everybody is happy and it is damn low and in zk you can spam till most of people lags out. We are talking here limiting only 1 type of unit, but of course global unit limit per team should be enforced too.
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5 Of course perfect scenario would be to calculate limits per player depending on game size, so if you play 1v1 you can spam all 1000 fleas if you want, but if it is something like 10x10 it is max 100, so you wont lag game for everyone else. There cant be big game with even more units you either sacrifice game size or controllable unit count per player(NOT TEAM also FFA would be whole different story) wanna control bigger army? go play smaller game. And this is solution to lag which plagues spring based games. 7 Of course perfect scenario would be to calculate limits per player depending on game size, so if you play 1v1 you can spam all 1000 fleas if you want, but if it is something like 10x10 it is max 100, so you wont lag game for everyone else. There cant be big game with even more units you either sacrifice game size or controllable unit count per player(NOT TEAM also FFA would be whole different story) wanna control bigger army? go play smaller game. And this is solution to lag which plagues spring based games.
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7 Only one problem dunno if dynamic limits is possible at all, because even if they are calculated and set on game start it should be doubled after afk take for player or two coms at start should also mean double unit limit for that player. 9 Only one problem dunno if dynamic limits is possible at all, because even if they are calculated and set on game start it should be doubled after afk take for player or two coms at start should also mean double unit limit for that player.
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9 Actually I remember on tech anihilation(very porcy game with T4 and so on) we had ~500 unit limit per player or something and actually it worked it prevented massive flea spams and lag. 11 Actually I remember on tech anihilation(very porcy game with T4 and so on) we had ~500 unit limit per player or something and actually it worked it prevented massive flea spams and lag.
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