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licho:
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licho:
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1. i didnt know the shortcut, what does it exactly?
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1. i didnt know the shortcut, what does it exactly?
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2. the widget IS in progress, i am currently developing
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2. the widget IS in progress, i am currently developing
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thesponge:
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thesponge:
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1. what do you mean with semi-circle?
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1. what do you mean with semi-circle?
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2. good idea, you will be able to change the unit order in widget settings
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2. good idea, you will be able to change the unit order in widget settings
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AFK_Kitty:
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AFK_Kitty:
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1. shields and cloakers are spread out so all units are shielded/cloaked (if there are more shields than needed, the front shieldline will be stronger) (in case of shield + cloaker: formation split or "normal" mixing(like there are no units of the other type)
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1. shields and cloakers are spread out so all units are shielded/cloaked (if there are more shields than needed, the front shieldline will be stronger) (in case of shield + cloaker: formation split or "normal" mixing(like there are no units of the other type)
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2. ill try to make that the units go under the shield anyway even if the original shape is a rect, it will be a bit like a circle, but you can also set that the units remain in the shape(in this case shield is centered 1/3 shieldrange behind front)
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2. ill try to make that the units go under the shield anyway even if the original shape is a rect, it will be a bit like a circle, but you can also set that the units remain in the shape(in this case shield is centered 1/3 shieldrange behind front)
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3. ill try skirm control/kiting but it wont be easy...
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3. ill try skirm control/kiting but it wont be easy...
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i will make some split functionality, but how should a WIDGET know how to retreat? it would be an AI which handeles only battle and no eco XD
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i will make some split functionality, but how should a WIDGET know how to retreat? it would be an AI which handeles only battle and no eco XD
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(PS: when i have all important features implemented, ill try to write a formation AI (FAI) which uses different formations to battle, raid and even expand(1con-formations))
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(PS: when i have all important features implemented, ill try to write a formation AI (FAI) which uses different formations to battle, raid and even expand(1con-formations))
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4. i will make guarding units take over the set formation
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4. i will make guarding units take over the set formation
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5. this is a good idea, but if i have implemented ALL features, its probably better to use a own tab on the control panel (formations, settings, formation commands, ...)
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5. this is a good idea, but if i have implemented ALL features, its probably better to use a own tab on the control panel (formations, settings, formation commands, ...)
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\n
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\n
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\n
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i changed my plan for releasing: i will release the first, VERY simple version of this widget ca. next week, and keep evolving it until it has all the requested features
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i changed my plan for releasing: i will release the first, VERY simple version of this widget ca. next week, and keep evolving it until it has all the requested features
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(the first version can only put the units in a rectangle formation on order, and only one-time(ordered move-points))
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(the first version can only put the units in a rectangle formation on order, and only one-time(ordered move-points))
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\n
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EDIT: in some hours ill post a link to changelog and feature list
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