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About as easily as finding the lua feature list in the archive (I think EvoRTS-Riverdale-v06.sd7\config\featurelists\seta.lua is the correct one) and copy pasting the feature files into correct folders. You can open up either one of my maps in 7zip to see what I mean by that last part:
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About as easily as finding the lua feature list in the archive (I think EvoRTS-Riverdale-v06.sd7\config\featurelists\seta.lua is the correct one) and copy pasting the feature files into correct folders. You can open up either one of my maps in 7zip to see what I mean by that last part:
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http://zero-k.info/Maps/Detail/25946
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http://zero-k.info/Maps/Detail/25946
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http://zero-k.info/Maps/Detail/23971
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http://zero-k.info/Maps/Detail/23971
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I didn't use as many different types of features as this map, but the process will be the same really.
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