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Why Hovers is so slow?

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Date Editor Before After
3/31/2013 11:05:32 AMAUrankAdminSaktoth before revert after revert
Before After
1 Your 'logic' is called 'fluff' and is not how we balance, but irregardless, hovers do happen to be the fastest land factory, they were designed that way. 1 Your 'logic' is called 'fluff' and is not how we balance, but irregardless, hovers do happen to be the fastest land factory, they were designed that way.
2 \n 2 \n
3 Here are some comparisons: 3 Here are some comparisons:
4 Mace 2.2 vs Leveler 2.0 4 Mace 2.2 vs Leveler 2.0
5 Halberd 3.2 vs Ravager 2.95 5 Halberd 3.2 vs Ravager 2.95
6 Hovercon 2.8 vs Vehcon 2.4 6 Hovercon 2.8 vs Vehcon 2.4
7 Scrubber 4.8 vs Scorcher 3.7 7 Scrubber 4.8 vs Scorcher 3.7
8 Penetrator 2.4 vs Impaler 2.25 8 Penetrator 2.4 vs Impaler 2.25
9 \n 9 \n
10 The only criteria on which vehicles are faster are the Dart, which is 5. 09 ( not much faster than the scrubber which costs 2x as much) , and the Scalpel, which is the slowest hover at 2. 1, but there is no it's a skirmisher which benefits greatly from the speed it does have and has no direct comparison in the vehicle factory. 10 The only criteria on which vehicles are faster are the Dart, which is 5. 09 ( not much faster than the scrubber which costs 2x as much) , and the Scalpel, which is the slowest hover at 2. 1, but it's a skirmisher which benefits greatly from the speed it does have and has no direct comparison in the vehicle factory.
11 \n 11 \n
12 I appreciate the opportunity to illuminate our design decisions to the playerbase in this way but if you are going to make posts like this you need to at least check whether your basic fundamental assumption is even accurate. 12 I appreciate the opportunity to illuminate our design decisions to the playerbase in this way but if you are going to make posts like this you need to at least check whether your basic fundamental assumption is even accurate.