1 |
Your 'logic' is called 'fluff' and is not how we balance, but irregardless, hovers do happen to be the fastest land factory, they were designed that way.
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1 |
Your 'logic' is called 'fluff' and is not how we balance, but irregardless, hovers do happen to be the fastest land factory, they were designed that way.
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2 |
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2 |
\n
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3 |
Here are some comparisons:
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3 |
Here are some comparisons:
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4 |
Mace 2.2 vs Leveler 2.0
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4 |
Mace 2.2 vs Leveler 2.0
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5 |
Halberd 3.2 vs Ravager 2.95
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5 |
Halberd 3.2 vs Ravager 2.95
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6 |
Hovercon 2.8 vs Vehcon 2.4
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6 |
Hovercon 2.8 vs Vehcon 2.4
|
7 |
Scrubber 4.8 vs Scorcher 3.7
|
7 |
Scrubber 4.8 vs Scorcher 3.7
|
8 |
Penetrator 2.4 vs Impaler 2.25
|
8 |
Penetrator 2.4 vs Impaler 2.25
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9 |
\n
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9 |
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|
10 |
The
only
criteria
on
which
vehicles
are
faster
are
the
Dart,
which
is
5.
09
(
not
much
faster
than
the
scrubber
which
costs
2x
as
much)
,
and
the
Scalpel,
which
is
the
slowest
hover
at
2.
1,
but
there
is
no
it's
a
skirmisher
which
benefits
greatly
from
the
speed
it
does
have
and
has
no
direct
comparison
in
the
vehicle
factory.
|
10 |
The
only
criteria
on
which
vehicles
are
faster
are
the
Dart,
which
is
5.
09
(
not
much
faster
than
the
scrubber
which
costs
2x
as
much)
,
and
the
Scalpel,
which
is
the
slowest
hover
at
2.
1,
but
it's
a
skirmisher
which
benefits
greatly
from
the
speed
it
does
have
and
has
no
direct
comparison
in
the
vehicle
factory.
|
11 |
\n
|
11 |
\n
|
12 |
I appreciate the opportunity to illuminate our design decisions to the playerbase in this way but if you are going to make posts like this you need to at least check whether your basic fundamental assumption is even accurate.
|
12 |
I appreciate the opportunity to illuminate our design decisions to the playerbase in this way but if you are going to make posts like this you need to at least check whether your basic fundamental assumption is even accurate.
|