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for 1v1 is only shield fac

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Date Editor Before After
4/9/2013 9:39:43 PMSErank[Er0]Godde before revert after revert
4/9/2013 9:37:02 PMSErank[Er0]Godde before revert after revert
Before After
1 @Saktoth [quote]If shieldbots are genuinely overpowered in low level play but not in high level play this indicates one thing: That they are easier to use...[/quote]On that note. 1 @Saktoth [quote]If shieldbots are genuinely overpowered in low level play but not in high level play this indicates one thing: That they are easier to use...[/quote]On that note.
2 I think most people agree that Bandits do well against other raiders with just autokiting. Bandits got a micro advantage, as I call it, against Glaives as they can beat Glaives costeffectively if you just let them autokite. 2 I think most people agree that Bandits do well against other raiders with just autokiting. Bandits got a micro advantage, as I call it, against Glaives as they can beat Glaives costeffectively if you just let them autokite.
3 On the other hand Bandits are much slower than Glaives so the Glaives got the maneuverability advantage as in the can outrun, avoid, flank or surround Bandits much more easily than vice versa. 3 On the other hand Bandits are much slower than Glaives so the Glaives got the maneuverability advantage as they can outrun, avoid, flank or surround Bandits much more easily than vice versa.
4 Using the higher mobility of the Glaives requires more skill in general. 4 Using the higher mobility of the Glaives requires more skill in general.
5 Then we have Shieldsballs which is one of the few situations where you might not even need to use custom formations. 5 Then we have Shieldballs which is one of the few situations where you might not even need to use custom formations.
6 A shieldball can stay clumped up and doesn't take attrition damage from artillery or skirmishers until the shields wear down which is easier to micro than most things. 6 A shieldball can stay clumped up and doesn't take attrition damage from artillery or skirmishers until the shields wear down which is easier to micro than most things.
7 \n 7 \n
8 @Shadowfury333 8 @Shadowfury333
9 [quote]...Come to think of it, that might be the case. If a factory is considerably easier to play than the others, why not play it? There is no point handicapping oneself when trying to win...[/quote]If something is "easier to play" is really 2 questions: "Easiest to win with?" or "Easiest to use?". Well if you wanna win you should always pick "Easiest to win with". Although knowing what is easiest to win with requires knowledge of your own abilities as well as your opponents abilities and how they interact on the map you are playing. 9 [quote]...Come to think of it, that might be the case. If a factory is considerably easier to play than the others, why not play it? There is no point handicapping oneself when trying to win...[/quote]If something is "easier to play" is really 2 questions: "Easiest to win with?" or "Easiest to use?". Well if you wanna win you should always pick "Easiest to win with". Although knowing what is easiest to win with requires knowledge of your own abilities as well as your opponents abilities and how they interact on the map you are playing.
10 Extra Credits are basically arguing that different options should require different skill levels if you are familiar with them. 10 Extra Credits are basically arguing that different options should require different skill levels if you are familiar with Extra Credits.
11 [url]http://www.youtube.com/watch?feature=player_embedded&v=t6fVHZFjnmA[/url] 11 [url]http://www.youtube.com/watch?feature=player_embedded&v=t6fVHZFjnmA[/url]
12 I agree that game balancing is harder when different strategies and tactics have different skill requirements but getting good at an RTS is basically learning the game and acquiring skill to play it so I don't see how that is a problem. 12 I agree that game balancing is harder when different strategies and tactics have different skill requirements but getting good at an RTS is basically learning the game and acquiring skill to play it so I don't see how that is a problem.
13 For example I'm the only one that use hovers regularly in 1v1 on flat maps. Personally I think its' very strong strategy to shut down the enemy expansion with Scrubbers(unless the enemy are using cloakybots, Glaives and Ticks) while I haven't really seen any other player do it effectively. 13 For example I'm the only one that use hovers regularly in 1v1 on flat maps. Personally I think its' very strong strategy to shut down the enemy expansion with Scrubbers(unless the enemy are using cloakybots, Glaives and Ticks) while I haven't really seen any other player do it effectively.