1 |
@Saktoth [quote]If shieldbots are genuinely overpowered in low level play but not in high level play this indicates one thing: That they are easier to use...[/quote]On that note.
|
1 |
@Saktoth [quote]If shieldbots are genuinely overpowered in low level play but not in high level play this indicates one thing: That they are easier to use...[/quote]On that note.
|
2 |
I think most people agree that Bandits do well against other raiders with just autokiting. Bandits got a micro advantage, as I call it, against Glaives as they can beat Glaives costeffectively if you just let them autokite.
|
2 |
I think most people agree that Bandits do well against other raiders with just autokiting. Bandits got a micro advantage, as I call it, against Glaives as they can beat Glaives costeffectively if you just let them autokite.
|
3 |
On
the
other
hand
Bandits
are
much
slower
than
Glaives
so
the
Glaives
got
the
maneuverability
advantage
as
in
the
can
outrun,
avoid,
flank
or
surround
Bandits
much
more
easily
than
vice
versa.
|
3 |
On
the
other
hand
Bandits
are
much
slower
than
Glaives
so
the
Glaives
got
the
maneuverability
advantage
as
they
can
outrun,
avoid,
flank
or
surround
Bandits
much
more
easily
than
vice
versa.
|
4 |
Using the higher mobility of the Glaives requires more skill in general.
|
4 |
Using the higher mobility of the Glaives requires more skill in general.
|
5 |
Then
we
have
Shieldsballs
which
is
one
of
the
few
situations
where
you
might
not
even
need
to
use
custom
formations.
|
5 |
Then
we
have
Shieldballs
which
is
one
of
the
few
situations
where
you
might
not
even
need
to
use
custom
formations.
|
6 |
A shieldball can stay clumped up and doesn't take attrition damage from artillery or skirmishers until the shields wear down which is easier to micro than most things.
|
6 |
A shieldball can stay clumped up and doesn't take attrition damage from artillery or skirmishers until the shields wear down which is easier to micro than most things.
|
7 |
\n
|
7 |
\n
|
8 |
@Shadowfury333
|
8 |
@Shadowfury333
|
9 |
[quote]...Come to think of it, that might be the case. If a factory is considerably easier to play than the others, why not play it? There is no point handicapping oneself when trying to win...[/quote]If something is "easier to play" is really 2 questions: "Easiest to win with?" or "Easiest to use?". Well if you wanna win you should always pick "Easiest to win with". Although knowing what is easiest to win with requires knowledge of your own abilities as well as your opponents abilities and how they interact on the map you are playing.
|
9 |
[quote]...Come to think of it, that might be the case. If a factory is considerably easier to play than the others, why not play it? There is no point handicapping oneself when trying to win...[/quote]If something is "easier to play" is really 2 questions: "Easiest to win with?" or "Easiest to use?". Well if you wanna win you should always pick "Easiest to win with". Although knowing what is easiest to win with requires knowledge of your own abilities as well as your opponents abilities and how they interact on the map you are playing.
|
10 |
Extra
Credits
are
basically
arguing
that
different
options
should
require
different
skill
levels
if
you
are
familiar
with
them.
|
10 |
Extra
Credits
are
basically
arguing
that
different
options
should
require
different
skill
levels
if
you
are
familiar
with
Extra
Credits.
|
11 |
[url]http://www.youtube.com/watch?feature=player_embedded&v=t6fVHZFjnmA[/url]
|
11 |
[url]http://www.youtube.com/watch?feature=player_embedded&v=t6fVHZFjnmA[/url]
|
12 |
I agree that game balancing is harder when different strategies and tactics have different skill requirements but getting good at an RTS is basically learning the game and acquiring skill to play it so I don't see how that is a problem.
|
12 |
I agree that game balancing is harder when different strategies and tactics have different skill requirements but getting good at an RTS is basically learning the game and acquiring skill to play it so I don't see how that is a problem.
|
13 |
For example I'm the only one that use hovers regularly in 1v1 on flat maps. Personally I think its' very strong strategy to shut down the enemy expansion with Scrubbers(unless the enemy are using cloakybots, Glaives and Ticks) while I haven't really seen any other player do it effectively.
|
13 |
For example I'm the only one that use hovers regularly in 1v1 on flat maps. Personally I think its' very strong strategy to shut down the enemy expansion with Scrubbers(unless the enemy are using cloakybots, Glaives and Ticks) while I haven't really seen any other player do it effectively.
|