1 |
[quote]In a absolutely perfect game with perfect choices, one factory would be OP and all others UP[/quote]
|
1 |
[quote]In a absolutely perfect game with perfect choices, one factory would be OP and all others UP[/quote]
|
2 |
lol nope, you can win a game with absolutley any lab you want.
|
2 |
lol nope, you can win a game with absolutley any lab you want.
|
3 |
\n
|
3 |
\n
|
4 |
just consider this, the first 5 units you produce from a lab
|
4 |
just consider this, the first 5 units you produce from a lab
|
5 |
you have ~10 units to chose from
|
5 |
you have ~10 units to chose from
|
6 |
~8 of those are valid start strategies
|
6 |
~8 of those are valid start strategies
|
7 |
the first 5 units you make are usualy blind RPS style
|
7 |
the first 5 units you make are usualy blind RPS style
|
8 |
ie your initial unit choice gives somwhere in the area of 1 billion posible start strategies, and counters. (8^10)
|
8 |
ie your initial unit choice gives somwhere in the area of 1 billion posible start strategies, and counters. (8^10)
|
9 |
\n
|
9 |
\n
|
10 |
and thats not counting decisions of where to place llt, move com, what mex to cap, how many solars to make.
|
10 |
and thats not counting decisions of where to place llt, move com, what mex to cap, how many solars to make.
|
11 |
\n
|
11 |
\n
|
12 |
just in the first minute (before you have made contact with enemy via scouts) you have already eliminated trillions of posible pathways that the battle could take.
|
12 |
just in the first minute (before you have made contact with enemy via scouts) you have already eliminated trillions of posible pathways that the battle could take.
|
13 |
\n
|
13 |
\n
|
14 |
also
there
are
3
predominant
playstyles
in
ZK:
|
14 |
also
there
are
3
predominant
playstyles
in
ZK(
imo)
:
|
15 |
porcers (skirmishes with the enemy and tries to win by playing defencively)
|
15 |
porcers (skirmishes with the enemy and tries to win by playing defencively)
|
16 |
piercers (do an "all in" attacks that break through defences and wins in a single move)
|
16 |
piercers (do an "all in" attacks that break through defences and wins in a single move)
|
17 |
blufers (wins by making the enemy believe that they have more then they actualy do)
|
17 |
blufers (wins by making the enemy believe that they have more then they actualy do)
|
18 |
\n
|
18 |
\n
|
19 |
and mixes of the such that make up pretymuch all zk playstyles.
|
19 |
and mixes of the such that make up pretymuch all zk playstyles.
|
20 |
eg.
|
20 |
eg.
|
21 |
me and godde are bluffers/piercers
|
21 |
me and godde are bluffers/piercers
|
22 |
klon is the best example of a porcer in zk (skasi is anothere)
|
22 |
klon is the best example of a porcer in zk (skasi is anothere)
|
23 |
ana and google are piercers
|
23 |
ana and google are piercers
|
24 |
\n
|
24 |
\n
|
25 |
\n
|
25 |
\n
|
26 |
tl|dr there is no "perfect" battle, and the simple idea that there could be is silly
|
26 |
tl|dr there is no "perfect" battle, and the simple idea that there could be is silly
|