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Yeah, i did play Infinite Space (DS game) too, it's a nice game, got till 4/6 of the story i think, but got bored of the combat system (too much repetitive after some time) and stopped playing.
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Yeah, i did play Infinite Space (DS game) too, it's a nice game, got till 4/6 of the story i think, but got bored of the combat system (too much repetitive after some time) and stopped playing.
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[quote]http://www.spacepiratesandzombies.com/ looks good[/quote]
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[quote]http://www.spacepiratesandzombies.com/ looks good[/quote]
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Yeah, S.P.A.Z. is good, one of the better combat system IMO (love that i do no have to control all ships, hope in Flotilla 2 you can give some (or all) of your ships to AI to control too).
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Yeah, S.P.A.Z. is good, one of the better combat system IMO (love that i do no have to control all ships, hope in Flotilla 2 you can give some (or all) of your ships to AI to control too).
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Story is not bad, but did like if it was full of strange aliens (for now only have humans and the Borg/"Zombie") and things like their original idea, hope the go back to it at S.P.A.Z. 2.
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Story is not bad, but did like if it was full of strange aliens (for now only have humans and the Borg/"Zombie") and things like their original idea, hope the go back to it at S.P.A.Z. 2.
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http://www.rtsguru.com/game/401/features/187/Space-Pirates-and-Zombies-SPAZ-Developer-Interview.html
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http://www.rtsguru.com/game/401/features/187/Space-Pirates-and-Zombies-SPAZ-Developer-Interview.html
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[i][b]RTSGURU: Seriously? Zombies in space? What the frak man? You’ll have to explain that one… At first glance, the zombie addition seemed to be more of a gimmick than anything, but that’s completely not the case. They add a huge amount of depth and really change the strategy required in the late game. Can you explain the thought process behind that? Was it planned from the start?
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[i][b]RTSGURU: Seriously? Zombies in space? What the frak man? You’ll have to explain that one… At first glance, the zombie addition seemed to be more of a gimmick than anything, but that’s completely not the case. They add a huge amount of depth and really change the strategy required in the late game. Can you explain the thought process behind that? Was it planned from the start?
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BOTH: Haha no, zombies were not planned from the start. We originally had many races planned including a plant and crystal based race. Zombies were just a small part of the game and were a hybrid race. We didn’t even refer to them as zombies at the time. As development went on, we had to trim the fat of the design a lot, and we had to cut a few races since they were not shaping up how we originally intended. We refocused our effort on the human and zombie races to make sure they were the best we could possibly make them.
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BOTH: Haha no, zombies were not planned from the start. We originally had many races planned including a plant and crystal based race. Zombies were just a small part of the game and were a hybrid race. We didn’t even refer to them as zombies at the time. As development went on, we had to trim the fat of the design a lot, and we had to cut a few races since they were not shaping up how we originally intended. We refocused our effort on the human and zombie races to make sure they were the best we could possibly make them.
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We’ve had a few people say that we are jumping on the zombie bandwagon, but we did start this game over 2 years ago, and this zombie craze has been getting so much traction lately. We never really thought about it as a gimmick. Despite the label “zombies”, I think a zombified space ship is a far cry from the street walker type everyone thinks of when you say “zombie”. Zombies are much more like the Borg or Reavers, but SPAB and SPAR don’t have the same ring to them, also we don’t want to get sued.[/i][/b]
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We’ve had a few people say that we are jumping on the zombie bandwagon, but we did start this game over 2 years ago, and this zombie craze has been getting so much traction lately. We never really thought about it as a gimmick. Despite the label “zombies”, I think a zombified space ship is a far cry from the street walker type everyone thinks of when you say “zombie”. Zombies are much more like the Borg or Reavers, but SPAB and SPAR don’t have the same ring to them, also we don’t want to get sued.[/i][/b]
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I did like this idea too, probably cause i do not like controlling ships so much and i like RTS, hope them go back to it again too..
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I did like this idea too, probably cause i do not like controlling ships so much and i like RTS, hope them go back to it again too..
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[i][b]We also originally planned for huge battles of up to 30 or 40 ships. As the game got more complex, this became a performance problem, as well as muddling the close combat feel of the game. In an RTS, it’s cool to see huge numbers of units on screen, but when you directly fly the ships you need to be able to understand what you are looking at. Having 100 bullets coming at you from every direction detracts from the strategy. We never wanted to lose the skill in piloting a vessel in SPAZ, so we needed to keep a small squad of ships that it was easy to focus your attention on and really get to know the strengths and weaknesses of.[/i][/b]
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[i][b]We also originally planned for huge battles of up to 30 or 40 ships. As the game got more complex, this became a performance problem, as well as muddling the close combat feel of the game. In an RTS, it’s cool to see huge numbers of units on screen, but when you directly fly the ships you need to be able to understand what you are looking at. Having 100 bullets coming at you from every direction detracts from the strategy. We never wanted to lose the skill in piloting a vessel in SPAZ, so we needed to keep a small squad of ships that it was easy to focus your attention on and really get to know the strengths and weaknesses of.[/i][/b]
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More info: http://spacepiratesandzombies.com/mediawiki/index.php?title=History_of_Spaz
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More info: http://spacepiratesandzombies.com/mediawiki/index.php?title=History_of_Spaz
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[quote]i am think of making a KickStarter Linux games list, but i will need help...[/quote]
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[quote]i am think of making a KickStarter Linux games list, but i will need help...[/quote]
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Lucky i did find this, it have most of the games, their supported OS and even release Date, so i will probably just help to update it from time to time...
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Lucky i did find this, it have most of the games, their supported OS and even release Date, so i will probably just help to update it from time to time...
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http://www.giantbomb.com/kickstarter-funded/3015-7378/
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http://www.giantbomb.com/kickstarter-funded/3015-7378/
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http://www.giantbomb.com/kickstarter-funded/3015-7378/games/
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http://www.giantbomb.com/kickstarter-funded/3015-7378/games/
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http://www.neogaf.com/forum/showthread.php?t=506463
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http://www.neogaf.com/forum/showthread.php?t=469116
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http://en.wikipedia.org/wiki/List_of_video_game_crowdfunding_projects
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Anyone know a better list?
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Anyone know a better list?
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