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Zero-K v1.1.4.0 with Spring 94.1

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Date Editor Before After
4/18/2013 6:48:34 AMEErankAdminAnarchid before revert after revert
Before After
1 QTPFS also has some usability issues that hamper it's use for high-level play. 1 QTPFS also has some usability issues that hamper its use for high-level play.
2 \n 2 \n
3 Namely, units calculate their path before starting to move. You select that tick planted in advance of the enemy felonball, and start clickclickclicking it to engage. 3 Namely, units calculate their path before starting to move. You select that tick planted in advance of the enemy felonball, and start clickclickclicking it to engage.
4 \n 4 \n
5 But each click just makes it wait more, and it never moves until zapped by outlaw. 5 But each click just makes it wait more, and it never moves until zapped by outlaw.
6 \n 6 \n
7 (that recalculation of course is what allows it to play nicely with terraform though) 7 (that recalculation of course is what allows it to play nicely with terraform though)