1 |
QTPFS
also
has
some
usability
issues
that
hamper
it's
use
for
high-level
play.
|
1 |
QTPFS
also
has
some
usability
issues
that
hamper
its
use
for
high-level
play.
|
2 |
\n
|
2 |
\n
|
3 |
Namely, units calculate their path before starting to move. You select that tick planted in advance of the enemy felonball, and start clickclickclicking it to engage.
|
3 |
Namely, units calculate their path before starting to move. You select that tick planted in advance of the enemy felonball, and start clickclickclicking it to engage.
|
4 |
\n
|
4 |
\n
|
5 |
But each click just makes it wait more, and it never moves until zapped by outlaw.
|
5 |
But each click just makes it wait more, and it never moves until zapped by outlaw.
|
6 |
\n
|
6 |
\n
|
7 |
(that recalculation of course is what allows it to play nicely with terraform though)
|
7 |
(that recalculation of course is what allows it to play nicely with terraform though)
|