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What are commanders actually for?

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Date Editor Before After
5/8/2013 9:35:57 AMEErankAdminAnarchid before revert after revert
Before After
1 Commanders are for: 1 Commanders are for:
2 \n 2 \n
3 - initial deployment of eco 3 - initial deployment of eco
4 - a free riot in the early phase so you don't get murdered in 40 seconds 4 - a free riot in the early phase so you don't get murdered in 40 seconds
5 - versatility 5 - versatility
6 \n 6 \n
7 The latter is what allows them to do all the things you listed, like being a walking fusion with a necromancer's staff or a very expensive slow-reloading ultimatum on drugs, etc. This is why they are also not very cost-effective at being dante or being fusion, because they are still versatile even after becoming all that. 7 The latter is what allows them to do all the things you listed, like being a walking fusion with a necromancer's staff or a very expensive slow-reloading ultimatum on drugs, etc. This is why they are also not very cost-effective at being dante or being fusion, because they are still versatile even after becoming all that.
8 \n
9 See, commanders can do a lot of things which dante can't. Like trapping a dante with terraforming (that lost me a tourney, yknow).