3 |
The
most
notable
difference
seems
to
be
with
the
unit
creation
scenario,
with
94
having
1/5th
the
min
FPS
of
the
other
versions.
There
is
a
trend
towards
newer
engines
being
slower,
which
isn't
terribly
surprising
(
feature
creep
and
the
overall
common
"next
year's
computers
will
be
faster"
attitude)
,
but
it's
hard
to
tell
whether
those
changes
are
beyond
measurement
error.
|
3 |
The
most
notable
difference
seems
to
be
with
the
unit
creation
scenario,
with
94
having
1/5th
the
FPS
of
the
other
versions.
There
is
a
trend
towards
newer
engines
being
slower,
which
isn't
terribly
surprising
(
feature
creep
and
the
overall
common
"next
year's
computers
will
be
faster"
attitude)
,
but
it's
hard
to
tell
whether
those
changes
are
beyond
measurement
error.
|