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Buff Artillery, nerf static area control

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Date Editor Before After
6/1/2013 6:02:25 PMCArankPxtl before revert after revert
6/1/2013 6:01:51 PMCArankPxtl before revert after revert
Before After
1 A buff on purely-anti-building artillery might be a good idea... things like the Merl and the Tremor. The problem would be buffing artillery units that can function as effective fire-support and can battle enemy artillery and skirmishers. Things like the Hammer and the Pillager could completely dominate gameplay if they were powerful. 1 A buff on purely-anti-building artillery might be a good idea... things like the Merl and the Tremor. The problem would be buffing artillery units that can function as effective fire-support and can battle enemy artillery and skirmishers. Things like the Hammer and the Pillager could completely dominate gameplay if they were powerful.
2 \n 2 \n
3 Neonstorming: I'd take the Hammer out altogether and re-roll the Pillager into the really-light arty role. Hammer-Pillagers and Welders would be a fun early-mid tactic. 3 Neonstorming: I'd take the Hammer out altogether and re-roll the Pillager into the really-light arty role. Hammer-Pillagers and Welders would be a fun early-mid tactic.
4 \n 4 \n
5 @Saktoth - I'd like to see assault units with more specifically anti-building weapons. Like, idunno, sticking a high-trajectory weapon on one or something. Too many assault units seem to be meant to just fight *anything but raiders* and are wonderfully spammable as all-around stompers. 5 @Saktoth - I'd like to see assault units with more specifically anti-building weapons. Like, idunno, sticking a high-trajectory weapon on one or something. Too many assault units seem to be meant to just fight *anything but raiders* and are wonderfully spammable as all-around stompers, and buffing them could make that worse.