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Revert outlaw

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Date Editor Before After
6/2/2013 4:02:54 PMSErank[Er0]Godde before revert after revert
Before After
1 Ever since Convict got its' shield, Shieldbots have been my standard choice on maps with heavy reclaim. No other lab can safely keep up with Shield con reclaim. 1 Ever since Convict got its' shield, Shieldbots have been my standard choice on maps with heavy reclaim. No other lab can safely keep up with Shield con reclaim.
2 Convict got 900 shield HP and 650 HP which requires unmicroed raiders to do more than 1550 damage to kill the Convict. Even if the enemy can mitigate the shield by microing underneath it, the Shieldbot player can use similar micro to keep his Bandits under the Convict Shield so the advantage is still there when both players micro well. 2 Convict got 900 shield HP and 650 HP which requires unmicroed raiders to do more than 1550 damage to kill the Convict. Even if the enemy can mitigate the shield by microing underneath it, the Shieldbot player can use similar micro to keep his Bandits under the Convict Shield so the advantage is still there when both players micro well.
3 \n 3 \n
4 Now it is hard to compare the combat ability of the convicts to the mostly non-combat abilities of jammer and cloak on Rectors, speed on vehicle cons and hover cons and allterrain on spider cons. 4 Now it is hard to compare the combat ability of the convicts to the mostly non-combat abilities of jammer and cloak on Rectors, speed on vehicle cons and hover cons and allterrain on spider cons.
5 \n 5 \n
6 Anyway. I think that Convicts shield should be nerfed with about 200-400 HP. 6 Anyway. I think that Convicts shield should be nerfed with about 200-400 shieldpower and 100-200 HP.