Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Re-role of defenses.

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
6/5/2013 2:50:18 AMDErankNeonSturm before revert after revert
6/5/2013 2:49:01 AMDErankNeonSturm before revert after revert
6/5/2013 2:48:36 AMDErankNeonSturm before revert after revert
6/5/2013 2:36:23 AMDErankNeonSturm before revert after revert
6/5/2013 2:35:58 AMDErankNeonSturm before revert after revert
6/5/2013 2:35:37 AMDErankNeonSturm before revert after revert
6/5/2013 2:35:28 AMDErankNeonSturm before revert after revert
6/5/2013 2:34:47 AMDErankNeonSturm before revert after revert
6/5/2013 2:33:51 AMDErankNeonSturm before revert after revert
6/5/2013 2:33:28 AMDErankNeonSturm before revert after revert
6/5/2013 2:33:10 AMDErankNeonSturm before revert after revert
6/5/2013 2:32:35 AMDErankNeonSturm before revert after revert
6/5/2013 2:32:12 AMDErankNeonSturm before revert after revert
6/5/2013 2:31:03 AMDErankNeonSturm before revert after revert
6/5/2013 2:30:30 AMDErankNeonSturm before revert after revert
6/5/2013 2:30:14 AMDErankNeonSturm before revert after revert
6/5/2013 2:30:03 AMDErankNeonSturm before revert after revert
6/5/2013 2:29:50 AMDErankNeonSturm before revert after revert
6/5/2013 2:29:35 AMDErankNeonSturm before revert after revert
6/5/2013 2:29:16 AMDErankNeonSturm before revert after revert
6/5/2013 2:28:59 AMDErankNeonSturm before revert after revert
6/5/2013 2:28:47 AMDErankNeonSturm before revert after revert
6/5/2013 2:28:10 AMDErankNeonSturm before revert after revert
6/5/2013 2:27:46 AMDErankNeonSturm before revert after revert
Before After
1 Defenses should NOT create a porc-line. 1 Defenses should NOT create a porc-line.
2 ____ 2 ____
3 [b]BUT:[/b] 3 [b]BUT:[/b]
4 \n 4 \n
5 A front line gives you the benefits of linking grids/shields easier, thus (shields) avoid "weak" spots - at least in terms of durability. 5 A front line gives you the benefits of linking grids/shields easier, thus (shields) avoid "weak" spots - at least in terms of durability.
6 \n 6 \n
7 Heavies require long-range defense. With long-range-defense's diameter it is possible to cover (front-line/diameter)/mex-count and thus easier to just block the whole front. 7 Heavies require long-range defense. With long-range-defense's diameter it is possible to cover (front-line/diameter)/mex-count and thus easier to just block the whole front.
8 _____________ 8 _____________
9 [b]Possiblities:[/b] 9 [b]Possiblities:[/b]
10 \n 10 \n
11 (Heavies and Anti-heavies)[color=#aaf] 11 (Heavies and Anti-heavies)[color=#aaf]
12 \n 12 \n
13 1) Give Anni a much higher alpha. 13 1) Give Anni a much higher alpha.
14 \n 14 \n
15 2) Re-role screamer to (or add a new defense which is) a Anti-heavy land/air tacnuker, balanced to make cost if other defenses already killed 1/2 air units or to finish of retreating 10% hp heavies.[/color] 15 2) Re-role screamer to (or add a new defense which is) a Anti-heavy land/air tacnuker, balanced to make cost if other defenses already killed 1/2 air units or to finish of retreating 10% hp heavies.[/color]
16 \n 16 \n
17 (Energy-Grid - for defense)[color=#aaf] 17 (Energy-Grid - for defense)[color=#aaf]
18 \n 18 \n
19 1) Handle energy (required to fire) like shield-charge as in (Shields) 2) below. 19 1) Handle energy (required to fire) like shield-charge as in (Shields) 2) below.
20 2) Use the way Evo-RTS handles energy requirements. 20 2) Use the way Evo-RTS handles energy requirements.
21 > require some infrastructure around defenses, thus discurage porc lines and encurage eco on mex-spots.[/color] 21 > require some infrastructure around defenses, thus discurage porc lines and encurage eco on mex-spots.[/color]
22 \n 22 \n
23 \n 23 \n
24 (Shields)[color=#aaf] 24 (Shields)[color=#aaf]
25 \n 25 \n
26 1) Make EMP missile cost more, but drain adjacent shields, so spaming them is worse than a single one, mixed with other strategies, except you space them out and thus enable under-run counters. 26 1) Make EMP missile cost more, but drain adjacent shields, so spaming shields is worse than a single one, mixed with other strategies, except you space them out and thus enable under-run counters.
27 \n 27 \n
28 2) charge transfer: Shield charge transfer could be dependent on how many neightbours it has and their average charge (not the whole grids avg charge). 28 2) charge transfer: Shield charge transfer could be dependent on how many neightbours it has and their average charge (not the whole grids avg charge).
29 > Right now 1 Convict cause a constant transfer of averageGridCharge-convictShieldCapacity even to a single shield with only 1 neightbour. 29 > Right now 1 Convict cause a constant transfer of averageGridCharge-convictShieldCapacity even to a single shield with only 1 neightbour.
30 > I have made a beta of it some time ago if somebody is interested. 30 > I have made a beta of it some time ago if somebody is interested.
31 \n 31 \n
32 3) Structural integrity shields: let a unit glow, but no area-shield 32 3) Structural integrity shields: let a unit glow, but no area-shield
33 > Such shields could only absorb -for example- currentCharge/capacity*damage and let only the rest pass. Overkill would go through like now. 33 > Such shields could only absorb -for example- currentCharge/capacity*damage and let only the rest pass. Overkill would go through like now.
34 > This is especially usefull for small units to reduce AOE damage without making them un-snipe-able. 34 > This is especially usefull for small units to reduce AOE damage without making them un-snipe-able.
35 > Remote-shield-projectors on Convicts could protect buildings without making the shield big enough for under-running raiders or so small that it requires a lot of micro.[/color] 35 > Remote-shield-projectors on Convicts could protect buildings without making the shield big enough for under-running raiders or so small that it requires a lot of micro.[/color]
36 \n 36 \n
37 \n 37 \n
38 [color=orange]Please tell, which you like most and if you have more [b]constructive[/b] ideas![/color] 38 [color=orange]Please tell, which you like most and if you have more [b]constructive[/b] ideas![/color]