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Modifing CAI

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Date Editor Before After
6/6/2013 5:00:08 PMDErankMaximilanDGeist before revert after revert
Before After
1 ATM CAI's brain assigns fixed weight values to arty and aircrafts but uses opponent dependend wights for assault/riot/sirmishers and some buildings. As a result players almost never see CAIs build arty or air. 1 ATM CAI's brain assigns fixed weight values to arty and aircrafts but uses opponent dependend wights for assault/riot/sirmishers and some buildings. As a result players almost never see CAIs build arty or air.
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3 I have modified a local version but have a hard time testing. Anarchid and Licho were helpfull to run my modified ZK, but the spring AI selector does not list CAI, only the AIs in the AI folder of the engine. I think i am using the right config by now, because i see my changed ZK version and i had a typo in my CAI modifications which showed in the infolog.txt. 3 I have modified a local version but have a hard time testing. Anarchid and Licho were helpfull to run my modified ZK, but the spring AI selector does not list CAI, only the AIs in the AI folder of the engine. I think i am using the right config by now, because i see my changed ZK version and i had a typo in my CAI modifications which showed in the infolog.txt.
4 \n
5 edit: ok i finaly found some infos. looks like the spring.exe AI selector can not handle LUA AIs. Ill look into starting a local game with some lobby...