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Wind/tidal generator animation

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Date Editor Before After
6/14/2013 12:25:40 AMGBrankTheEloIsALie before revert after revert
6/14/2013 12:24:17 AMGBrankTheEloIsALie before revert after revert
6/14/2013 12:23:44 AMGBrankTheEloIsALie before revert after revert
6/14/2013 12:22:59 AMGBrankTheEloIsALie before revert after revert
6/14/2013 12:16:19 AMGBrankTheEloIsALie before revert after revert
6/14/2013 12:15:33 AMGBrankTheEloIsALie before revert after revert
Before After
1 Cluster detection is very broad. You could just as well say it groups units. 1 Cluster detection is very broad. You could just as well say it groups units.
2 It's not even the right direction though, in cluster detection, you don't have fixed ranges on the individual points. 2 It's not even the right direction though, in cluster detection, you don't have fixed ranges on the individual points.
3 \n 3 \n
4 However, building the grid/shieldball is only the first step. For shields you have drain/charge rates. If i understand the shield system correctly, you can, for each edge in the network of shields, instantly determine the flow of shield charge. After that it's just adding all the edge flows to the node values. This takes only as many steps as you have shield links (of which there can be a lot, though). 4 However, building the grid/shieldball is only the first step. For shields you have drain/charge rates. If i understand the shield system correctly, you can, for each edge in the network of shields, instantly determine the flow of shield charge. After that it's just adding all the edge flows to the node values. This takes only as many steps as you have shield links (of which there can be a lot, though).
5 \n 5 \n
6 For OD, you have to calculate e distribution. This may take a while, since the algorithm has to take into consideration all grids at once in order to optimally distribute the e for OD. 6 For OD, you have to calculate e distribution. This may take a while, since the algorithm has to take into consideration all grids at once in order to optimally distribute the e for OD. It's been a while since i looked at that code though, and it's pretty late here, too.