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Multiplatform Zero-K lobby

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Date Editor Before After
6/16/2013 7:30:56 PMUSrank[rks]N2maniac before revert after revert
Before After
1 Just tried this out. I really appreciate the hard work to move this porting forward. My initial feedback: 1 Just tried this out. I really appreciate the hard work to move this porting forward. My initial feedback:
2 \n 2 \n
3 -I was greeted with white text on a light background on the login screen. This might be window manager-specific or no-background specific. 3 -I was greeted with white text on a light background on the login screen. This might be window manager-specific or no-background specific.
4 -Apparently spring had trouble finding a font that comes with spring upon launching that was inside 91.0/cont/fonts rather than 91.0/fonts. This does not happen with just the engine running. This folder location is representative of grabbing the 91.0 source and compiling it in place. 4 -Apparently spring had trouble finding a font that comes with spring upon launching that was inside 91.0/cont/fonts rather than 91.0/fonts. This does not happen with just the engine running. This folder location is representative of grabbing the 91.0 source and compiling it in place.
5 -Widget info was strangely set to the spring default rather than zero-k default. 5 -Widget info was strangely set to the spring default rather than zero-k default.
6 -F11 did not bring up widget menu ingame. Worse, running spring by itself now seems to do the same. (now I am really confused) 6 -F11 did not bring up widget menu ingame. Worse, running spring by itself now seems to do the same. (now I am really confused)
7 \n 7 \n
8 Anyone have an idea on the widgets? 8 Anyone have an idea on the widgets?
9 \n
10 Edit: Found the issue with the widgets, it was similar to fonts: the source folder has a cont/LuaUI folder which wasn't being seen when launched by zero-k lobby. Moving it down one folder "fixes" that.