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Multiplatform Zero-K lobby

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Date Editor Before After
6/18/2013 4:24:39 PMUSrankluckywaldo7 before revert after revert
Before After
1 [quote]Isn't showing queue only on Shift the default behavior for all Spring games since forever?[/quote] 1 [quote]Isn't showing queue only on Shift the default behavior for all Spring games since forever?[/quote]
2 Correct, it was the engine default for the majority of the time, although it was changed just a few years back. (Fun fact: everyone complained when it was first changed) 2 Correct, it was the engine default for the majority of the time, although it was changed just a few years back. (Fun fact: everyone complained when it was first changed)
3 \n 3 \n
4 What the game needs is a nice little animation when a command is given. I think when people do not see any graphics after giving a command, their intuition is to expect that the command did not work. Some people like/are accustomed to seeing spammy interface lines as the means to see that their commands registered. If you get a little arrow or flag or something on a single ( not-queued) move command, seeing the lines is really unnecessary. 4 What the game needs is a nice little animation when a command is given. I think when people do not see any graphics after giving a command, their intuition is to expect that the command did not work. Some people like/are accustomed to seeing interface lines as the means to see that their commands registered correctly. If you get a little arrow or flag or something on a single ( not-queued) move command, seeing the lines is really unnecessary.