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Here's a list of widget ideas I have been collecting (some are outdated):
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Here's a list of widget ideas I have been collecting (some are outdated):
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Random Area Attack
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Random Area Attack
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- Bombard random spots in area with unit's weapon
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- Bombard random spots in area with unit's weapon
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\n
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\n
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Rally queue for individual units from factories (con, bombs)
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Rally queue for individual units from factories (con, bombs)
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- Give a queue to a con/bomb and select a factory, future cons/bombs get that queue instead of factory's
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- Give a queue to a con/bomb and select a factory, future cons/bombs get that queue instead of factory's
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\n
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\n
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Athena rally queue
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Athena rally queue
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- Give Athena a queue, units built from it will inherit that queue
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- Give Athena a queue, units built from it will inherit that queue
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\n
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\n
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Gunship Jink
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Gunship Jink
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- Improves current gunship no-strafe behaviour to have small jink (as per gunship no swarm)
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- Improves current gunship no-strafe behaviour to have small jink (as per gunship no swarm)
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\n
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\n
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Build solar next to extractors
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Build solar next to extractors
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- automatically build solars in free space near mexes
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- automatically build solars in free space near mexes
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\n
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\n
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Econ building priority
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Econ building priority
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- Sets high priority on solar/wind and mexes depending on income state
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- Sets high priority on solar/wind and mexes depending on income state
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\n
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Tactical missile launcher control
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Tactical missile launcher control
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- Napalm/tacnuke guarding a shockley (and have an attack order after that) will time their attack command after so as to arrive 1.5 shield radius behind the shockley
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- Napalm/tacnuke guarding a shockley (and have an attack order after that) will time their attack command after so as to arrive 1.5 shield radius behind the shockley
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\n
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\n
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Idle towers random fire
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Idle towers random fire
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- Towers idling will slowly circle their range with shots... just in case
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- Towers idling will slowly circle their range with shots... just in case
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- Most applicable to llts vs cloak
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- Most applicable to llts vs cloak
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\n
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\n
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\n
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\n
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Sniper Alert/Hunt (needs widget projectile detection)
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Sniper Alert/Hunt (needs widget projectile detection)
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- places marker at first sight of sniper round
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- places marker at first sight of sniper round
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- optional add-on: towers with nothing to do will fire on origin point if in range (cpu expensive)
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- optional add-on: towers with nothing to do will fire on origin point if in range (cpu expensive)
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\n
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\n
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Auto-jink (needs widget projectile detection)
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Auto-jink (needs widget projectile detection)
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- auto-swarm does not jink until detecting incoming projectile
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- auto-swarm does not jink until detecting incoming projectile
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- Note: CPU heavy
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- Note: CPU heavy
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\n
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\n
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Shield Attack (not sure if possible)
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Shield Attack (not sure if possible)
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- Looks for enemy shields in range of towers and makes towers attack them to drain shield power (stops if enemies come in range)
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- Looks for enemy shields in range of towers and makes towers attack them to drain shield power (stops if enemies come in range)
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\n
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\n
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Initial Queue
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Initial Queue
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- As in BA
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- As in BA
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\n
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\n
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Newton Control
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Newton Control
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- Experiment and use widgets to make newton cannons more accurate
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- Experiment and use widgets to make newton cannons more accurate
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\n
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\n
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Constructor Fight-Mexing
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Constructor Fight-Mexing
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- Constructors on fight order build mexes
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- Constructors on fight order build mexes
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\n
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\n
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Reclaim pausing when (self/team) excessing metal
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Reclaim pausing when (self/team) excessing metal
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\n
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\n
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Auto-rebuild
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Auto-rebuild
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- Mark buildings and constructors, cons will attempt to replace buildings when they are destroyed
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- Mark buildings and constructors, cons will attempt to replace buildings when they are destroyed
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- Good for radar, mex, windfarm
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- Good for radar, mex, windfarm
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\n
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\n
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Nanotower reminder
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Nanotower reminder
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- Factory + nanotower max spending < mex income + OD = reminder to build nanotowers!
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- Factory + nanotower max spending < mex income + OD = reminder to build nanotowers!
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\n
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Single hotkey to minimize/unminimize all Chilly GUI
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