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Clearfactory widget

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Date Editor Before After
7/5/2013 2:49:10 AMUSrankjseah before revert after revert
Before After
1 Here's a list of widget ideas I have been collecting (some are outdated): 1 Here's a list of widget ideas I have been collecting (some are outdated):
2 Random Area Attack 2 Random Area Attack
3 - Bombard random spots in area with unit's weapon 3 - Bombard random spots in area with unit's weapon
4 \n 4 \n
5 Rally queue for individual units from factories (con, bombs) 5 Rally queue for individual units from factories (con, bombs)
6 - Give a queue to a con/bomb and select a factory, future cons/bombs get that queue instead of factory's 6 - Give a queue to a con/bomb and select a factory, future cons/bombs get that queue instead of factory's
7 \n 7 \n
8 Athena rally queue 8 Athena rally queue
9 - Give Athena a queue, units built from it will inherit that queue 9 - Give Athena a queue, units built from it will inherit that queue
10 \n 10 \n
11 Gunship Jink 11 Gunship Jink
12 - Improves current gunship no-strafe behaviour to have small jink (as per gunship no swarm) 12 - Improves current gunship no-strafe behaviour to have small jink (as per gunship no swarm)
13 \n 13 \n
14 Build solar next to extractors 14 Build solar next to extractors
15 - automatically build solars in free space near mexes 15 - automatically build solars in free space near mexes
16 \n 16 \n
17 Econ building priority 17 Econ building priority
18 - Sets high priority on solar/wind and mexes depending on income state 18 - Sets high priority on solar/wind and mexes depending on income state
19 \n 19 \n
20 Tactical missile launcher control 20 Tactical missile launcher control
21 - Napalm/tacnuke guarding a shockley (and have an attack order after that) will time their attack command after so as to arrive 1.5 shield radius behind the shockley 21 - Napalm/tacnuke guarding a shockley (and have an attack order after that) will time their attack command after so as to arrive 1.5 shield radius behind the shockley
22 \n 22 \n
23 Idle towers random fire 23 Idle towers random fire
24 - Towers idling will slowly circle their range with shots... just in case 24 - Towers idling will slowly circle their range with shots... just in case
25 - Most applicable to llts vs cloak 25 - Most applicable to llts vs cloak
26 \n 26 \n
27 \n 27 \n
28 Sniper Alert/Hunt (needs widget projectile detection) 28 Sniper Alert/Hunt (needs widget projectile detection)
29 - places marker at first sight of sniper round 29 - places marker at first sight of sniper round
30 - optional add-on: towers with nothing to do will fire on origin point if in range (cpu expensive) 30 - optional add-on: towers with nothing to do will fire on origin point if in range (cpu expensive)
31 \n 31 \n
32 Auto-jink (needs widget projectile detection) 32 Auto-jink (needs widget projectile detection)
33 - auto-swarm does not jink until detecting incoming projectile 33 - auto-swarm does not jink until detecting incoming projectile
34 - Note: CPU heavy 34 - Note: CPU heavy
35 \n 35 \n
36 Shield Attack (not sure if possible) 36 Shield Attack (not sure if possible)
37 - Looks for enemy shields in range of towers and makes towers attack them to drain shield power (stops if enemies come in range) 37 - Looks for enemy shields in range of towers and makes towers attack them to drain shield power (stops if enemies come in range)
38 \n 38 \n
39 Initial Queue 39 Initial Queue
40 - As in BA 40 - As in BA
41 \n 41 \n
42 Newton Control 42 Newton Control
43 - Experiment and use widgets to make newton cannons more accurate 43 - Experiment and use widgets to make newton cannons more accurate
44 \n 44 \n
45 Constructor Fight-Mexing 45 Constructor Fight-Mexing
46 - Constructors on fight order build mexes 46 - Constructors on fight order build mexes
47 \n 47 \n
48 Reclaim pausing when (self/team) excessing metal 48 Reclaim pausing when (self/team) excessing metal
49 \n 49 \n
50 Auto-rebuild 50 Auto-rebuild
51 - Mark buildings and constructors, cons will attempt to replace buildings when they are destroyed 51 - Mark buildings and constructors, cons will attempt to replace buildings when they are destroyed
52 - Good for radar, mex, windfarm 52 - Good for radar, mex, windfarm
53 \n 53 \n
54 Nanotower reminder 54 Nanotower reminder
55 - Factory + nanotower max spending < mex income + OD = reminder to build nanotowers! 55 - Factory + nanotower max spending < mex income + OD = reminder to build nanotowers!
56 \n
57 Single hotkey to minimize/unminimize all Chilly GUI