1 |
[size=3][color=red]The game mode is dead.[/color][/size]
|
1 |
[size=3][color=red]The game mode is dead.[/color][/size]
|
2 |
\n
|
2 |
\n
|
3 |
[b]Why did it die?[/b]
|
3 |
[b]Why did it die?[/b]
|
4 |
[quote]- In current state such modifications modify elo of participants, so anyone who only cares about his elo hates them by default.
|
4 |
[quote]- In current state such modifications modify elo of participants, so anyone who only cares about his elo hates them by default.
|
5 |
- Random game play features provoke others (who can code) to do something instead of things that are needed (bug fixes, optimizations, kudos, promotional stuff).
|
5 |
- Random game play features provoke others (who can code) to do something instead of things that are needed (bug fixes, optimizations, kudos, promotional stuff).
|
6 |
- Game modes are hard to understand for new players and may turn them away.
|
6 |
- Game modes are hard to understand for new players and may turn them away.
|
7 |
-
[b]I'm
pissed[/b]
of
because
of
players
like
[b]sfireman[/b],
[b]neonstorm[/b]
and
others
like
them.
[/quote]
|
7 |
-
The
development
is
stopped,
because
of
personal
conflict
with
[b]sfireman[/b]
and
[b]neonstorm[/b].
[/quote]
|
8 |
\n
|
8 |
\n
|
9 |
[b]Possibly the most complicated game mode modification for Zero-K.[/b]
|
9 |
[b]Possibly the most complicated game mode modification for Zero-K.[/b]
|
10 |
(not for playing, but rather it was tough for me to code it alone)
|
10 |
(not for playing, but rather it was tough for me to code it alone)
|
11 |
\n
|
11 |
\n
|
12 |
[b]Screenshots are available in the [s]guide[/s] [color=red]DEAD[/color].[/b]
|
12 |
[b]Screenshots are available in the [s]guide[/s] [color=red]DEAD[/color].[/b]
|
13 |
\n
|
13 |
\n
|
14 |
[b]Latest news[/b]:
|
14 |
[b]Latest news[/b]:
|
15 |
[b]Latest game mode version: 0.2.1.[/b] (stable)
|
15 |
[b]Latest game mode version: 0.2.1.[/b] (stable)
|
16 |
[b]Latest development version: [color=red]DEAD[/color].[/b] (testing)
|
16 |
[b]Latest development version: [color=red]DEAD[/color].[/b] (testing)
|
17 |
22 July - I announce that 0.1.1 is in the works.
|
17 |
22 July - I announce that 0.1.1 is in the works.
|
18 |
24 July - 0.1.1 scrapped, some major functions need rewrite.
|
18 |
24 July - 0.1.1 scrapped, some major functions need rewrite.
|
19 |
26 July - 0.2.0 is released in zero-k testing trunk.
|
19 |
26 July - 0.2.0 is released in zero-k testing trunk.
|
20 |
27 July - fixed all known 0.2.0 bugs in trunk.
|
20 |
27 July - fixed all known 0.2.0 bugs in trunk.
|
21 |
28 July - fixed more bugs and changed version to 0.2.1, back button implemented.
|
21 |
28 July - fixed more bugs and changed version to 0.2.1, back button implemented.
|
22 |
4 August - Developing stopped. It's dead. Say thanks to trolls.
|
22 |
4 August - Developing stopped. It's dead. Say thanks to trolls.
|
23 |
\n
|
23 |
\n
|
24 |
[b]Description[/b]:
|
24 |
[b]Description[/b]:
|
25 |
What would happen, if instead of instantly winning the game - your team and you would get a unit of choice, in order to dissipate your enemies to tiny little bits?
|
25 |
What would happen, if instead of instantly winning the game - your team and you would get a unit of choice, in order to dissipate your enemies to tiny little bits?
|
26 |
Meet the Takeover, a dangerous mix of Koth and CTF&Escort mechanics.
|
26 |
Meet the Takeover, a dangerous mix of Koth and CTF&Escort mechanics.
|
27 |
There is objective that is decided through the nomination system. Players may nominate game mode's rule sets and vote for them.
|
27 |
There is objective that is decided through the nomination system. Players may nominate game mode's rule sets and vote for them.
|
28 |
Vote ends, as soon as game begins. You may capture the unit(s) and annihilate enemy, or you may ignore objective and try to annihilate enemies without securing objective.
|
28 |
Vote ends, as soon as game begins. You may capture the unit(s) and annihilate enemy, or you may ignore objective and try to annihilate enemies without securing objective.
|
29 |
It all depends whether objective is worth the effort, but then again, it is decided by voting, so pay attention what you vote for.
|
29 |
It all depends whether objective is worth the effort, but then again, it is decided by voting, so pay attention what you vote for.
|
30 |
\n
|
30 |
\n
|
31 |
[b]What is the point of takeover? It's goal?[/b]
|
31 |
[b]What is the point of takeover? It's goal?[/b]
|
32 |
The reason why I created this game mode... well, there are two:
|
32 |
The reason why I created this game mode... well, there are two:
|
33 |
- Increase zero-k re-playability.
|
33 |
- Increase zero-k re-playability.
|
34 |
- I want to make normal match - harder and more serious for both teams and ffa.
|
34 |
- I want to make normal match - harder and more serious for both teams and ffa.
|
35 |
Though it is also possible to make lol maps with takeover even more lol.
|
35 |
Though it is also possible to make lol maps with takeover even more lol.
|
36 |
\n
|
36 |
\n
|
37 |
[b]Tl;dr how to cap unit[/b]:
|
37 |
[b]Tl;dr how to cap unit[/b]:
|
38 |
Bring forces inside circle around unit. Your forces must have bigger metalcost, than anyone else's inside the circle. Wireframes do not count.
|
38 |
Bring forces inside circle around unit. Your forces must have bigger metalcost, than anyone else's inside the circle. Wireframes do not count.
|
39 |
Contested time is dynamic for every unit type.
|
39 |
Contested time is dynamic for every unit type.
|
40 |
\n
|
40 |
\n
|
41 |
[b]How to host[/b]:
|
41 |
[b]How to host[/b]:
|
42 |
Join a regular zero-k autohost. Say in chat "!setoptions zkmode=takeover". Vote yes, if you are not boss and there are other players present. Done.
|
42 |
Join a regular zero-k autohost. Say in chat "!setoptions zkmode=takeover". Vote yes, if you are not boss and there are other players present. Done.
|
43 |
\n
|
43 |
\n
|
44 |
[b]What's new between 0.2.0 and 0.2.1?[/b]
|
44 |
[b]What's new between 0.2.0 and 0.2.1?[/b]
|
45 |
- Back button added.
|
45 |
- Back button added.
|
46 |
- Re-implemented immortality.
|
46 |
- Re-implemented immortality.
|
47 |
- 42 units, previous actually has 41. And 2 units weren't working at all.
|
47 |
- 42 units, previous actually has 41. And 2 units weren't working at all.
|
48 |
- Some other GUI tweaks.
|
48 |
- Some other GUI tweaks.
|
49 |
\n
|
49 |
\n
|
50 |
[b]What's new between 0.1.0 and 0.2.0?[/b]
|
50 |
[b]What's new between 0.1.0 and 0.2.0?[/b]
|
51 |
- Resurrected units (objectives) are put back on status panel.
|
51 |
- Resurrected units (objectives) are put back on status panel.
|
52 |
- [b]Morphing[/b] units is allowed.
|
52 |
- [b]Morphing[/b] units is allowed.
|
53 |
- Implemented [b]up-votes[/b] and [b]down-votes[/b] for nominations.
|
53 |
- Implemented [b]up-votes[/b] and [b]down-votes[/b] for nominations.
|
54 |
- [b]Neutral objectives are now peaceful[/b].
|
54 |
- [b]Neutral objectives are now peaceful[/b].
|
55 |
- Neutral carriers no longer spawn hostile drones.
|
55 |
- Neutral carriers no longer spawn hostile drones.
|
56 |
- Added crusader, brawler, trident, flea, bandit and glaive to the unit list ([b]42 units[/b], or 48, if you count morphing in).
|
56 |
- Added crusader, brawler, trident, flea, bandit and glaive to the unit list ([b]42 units[/b], or 48, if you count morphing in).
|
57 |
- Unit list sorted by class and cost.
|
57 |
- Unit list sorted by class and cost.
|
58 |
- [b]+1[/b] location choice: 5 units around the map.
|
58 |
- [b]+1[/b] location choice: 5 units around the map.
|
59 |
- "undead" label for invincible objectives.
|
59 |
- "undead" label for invincible objectives.
|
60 |
- [b]Contest indicator[/b]: capture progress label over objective.
|
60 |
- [b]Contest indicator[/b]: capture progress label over objective.
|
61 |
- Dominatrix can assist objective capture (speeds up capture progress).
|
61 |
- Dominatrix can assist objective capture (speeds up capture progress).
|
62 |
- Emp-heal bug fixed, also some other bugs were fixed/squashed/annihilated.
|
62 |
- Emp-heal bug fixed, also some other bugs were fixed/squashed/annihilated.
|
63 |
- Water units are now being spawned on land, without terraforming small water box for themselves.
|
63 |
- Water units are now being spawned on land, without terraforming small water box for themselves.
|
64 |
- No more "I nominate!" spam, each player announces only 1 choice per 15 sec.
|
64 |
- No more "I nominate!" spam, each player announces only 1 choice per 15 sec.
|
65 |
- [b]Spectators are be able to nominate[/b].
|
65 |
- [b]Spectators are be able to nominate[/b].
|
66 |
\n
|
66 |
\n
|
67 |
[b]What's new between 0.0.3 and 0.1.0?[/b]
|
67 |
[b]What's new between 0.0.3 and 0.1.0?[/b]
|
68 |
- Unit is [b]always capturable[/b]. You [b]must escort[/b] it with your army, if you [b]intend to keep[/b] it.
|
68 |
- Unit is [b]always capturable[/b]. You [b]must escort[/b] it with your army, if you [b]intend to keep[/b] it.
|
69 |
- [b]Nomination system[/b], rather than vote cluttering.
|
69 |
- [b]Nomination system[/b], rather than vote cluttering.
|
70 |
- [b]Minimalistic GUI[/b], no more window covering 2/3 of your screen.
|
70 |
- [b]Minimalistic GUI[/b], no more window covering 2/3 of your screen.
|
71 |
- A lot more GUI information - [b]status panel[/b] with unit(s) stats.
|
71 |
- A lot more GUI information - [b]status panel[/b] with unit(s) stats.
|
72 |
- +2 more options to vote for: [b]3 spawn position choices[/b] and [b]immunity to physical damage choices[/b].
|
72 |
- +2 more options to vote for: [b]3 spawn position choices[/b] and [b]immunity to physical damage choices[/b].
|
73 |
- [b]33 units/structures[/b] to choose from. Your objective can be anything you want!
|
73 |
- [b]33 units/structures[/b] to choose from. Your objective can be anything you want!
|
74 |
- It doesn't matter anymore, if unit spawn position is lava, water or land.
|
74 |
- It doesn't matter anymore, if unit spawn position is lava, water or land.
|
75 |
- Code was rewritten almost entirely.
|
75 |
- Code was rewritten almost entirely.
|
76 |
\n
|
76 |
\n
|
77 |
[b]Technical info[/b] (TODO):
|
77 |
[b]Technical info[/b] (TODO):
|
78 |
[b]In the works[/b] (wait for it in 0.2.2):
|
78 |
[b]In the works[/b] (wait for it in 0.2.2):
|
79 |
- +1 more location choice - "9 units".
|
79 |
- +1 more location choice - "9 units".
|
80 |
- @Nober bug reported that sumo and jack have no jump buttons, forgot to edit jump defs...
|
80 |
- @Nober bug reported that sumo and jack have no jump buttons, forgot to edit jump defs...
|
81 |
- "Also agree" was removed, need to add that tooltip info back.
|
81 |
- "Also agree" was removed, need to add that tooltip info back.
|
82 |
- Lesser the democracy, choice with most upvotes should no matter what be considered most voted, not the top 60% (removes random and hijacking votes).
|
82 |
- Lesser the democracy, choice with most upvotes should no matter what be considered most voted, not the top 60% (removes random and hijacking votes).
|
83 |
- Units that have >=20000 hp should be possible to make mortal, any other unit should be unconditionally immortal, no matter what silly unit it may be.
|
83 |
- Units that have >=20000 hp should be possible to make mortal, any other unit should be unconditionally immortal, no matter what silly unit it may be.
|
84 |
[b]In the works[/b] (wait for it in 0.3.0):
|
84 |
[b]In the works[/b] (wait for it in 0.3.0):
|
85 |
- Pressing on unit's icon will move camera to unit location, and select it, if you are the owner.
|
85 |
- Pressing on unit's icon will move camera to unit location, and select it, if you are the owner.
|
86 |
- Unit Smart AI is not applying to objective units. Fix it.
|
86 |
- Unit Smart AI is not applying to objective units. Fix it.
|
87 |
- Berserk mode will be re-implemented as vote-able option.
|
87 |
- Berserk mode will be re-implemented as vote-able option.
|
88 |
- Objective(s) spawning position should be visible to players, while they choose their own spawning position.
|
88 |
- Objective(s) spawning position should be visible to players, while they choose their own spawning position.
|
89 |
[b]Major[/b] (will be done soon, someday):
|
89 |
[b]Major[/b] (will be done soon, someday):
|
90 |
- Detect asymmetrical maps and change unit spawn positions.
|
90 |
- Detect asymmetrical maps and change unit spawn positions.
|
91 |
- Players should probably lose objective ownership, if they don't have any allied units near it for X amount of time.
|
91 |
- Players should probably lose objective ownership, if they don't have any allied units near it for X amount of time.
|
92 |
- Anni and DDM, as well as behemoth should require no E to operate. Otherwise they make little sense to summon unless godlike.
|
92 |
- Anni and DDM, as well as behemoth should require no E to operate. Otherwise they make little sense to summon unless godlike.
|
93 |
- Help window should contain small pictures containing instructions what to do, rather than text.
|
93 |
- Help window should contain small pictures containing instructions what to do, rather than text.
|
94 |
- Terraform code was stolen from zkdota. Need rewrite/improvement, to be more smooth.
|
94 |
- Terraform code was stolen from zkdota. Need rewrite/improvement, to be more smooth.
|
95 |
- Area pick up (transport) will try to pick up unit, need to prevent that (though you get punished for trying to steal unit, while it's dormant).
|
95 |
- Area pick up (transport) will try to pick up unit, need to prevent that (though you get punished for trying to steal unit, while it's dormant).
|
96 |
[b]Minor[/b] (no specific roadmap for these):
|
96 |
[b]Minor[/b] (no specific roadmap for these):
|
97 |
- Single player support (right now vote doesn't wait more than 3 seconds in single player).
|
97 |
- Single player support (right now vote doesn't wait more than 3 seconds in single player).
|
98 |
- Unit is movable - forbid pushing, forbid terraform. Still considering.
|
98 |
- Unit is movable - forbid pushing, forbid terraform. Still considering.
|
99 |
- Config file support, by both game and maps.
|
99 |
- Config file support, by both game and maps.
|
100 |
- @Skasi wants more "mini" version of the status panel.
|
100 |
- @Skasi wants more "mini" version of the status panel.
|
101 |
- Show objective position on minimap.
|
101 |
- Show objective position on minimap.
|
102 |
- Ability to force some rule(s) set in lobby via modoption instead of giving it a chance (might be useful sometimes).
|
102 |
- Ability to force some rule(s) set in lobby via modoption instead of giving it a chance (might be useful sometimes).
|
103 |
- Objective icon tooltip should show how awesome current owner is (metalcost dmg done with unit).
|
103 |
- Objective icon tooltip should show how awesome current owner is (metalcost dmg done with unit).
|
104 |
\n
|
104 |
\n
|
105 |
Once game mode reach version 1.0.0 I will probably drop version numbering.
|
105 |
Once game mode reach version 1.0.0 I will probably drop version numbering.
|
106 |
\n
|
106 |
\n
|
107 |
[b]Though most of all, I need your input. Comment and tell me what you think. As well as play it![/b]
|
107 |
[b]Though most of all, I need your input. Comment and tell me what you think. As well as play it![/b]
|