Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Making maps

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
7/11/2013 6:57:10 PMCArankTheMooseIsLoose before revert after revert
7/11/2013 6:56:53 PMCArankTheMooseIsLoose before revert after revert
Before After
1 There's a good beginners tutorial which walks through the entire process here: http://springrts.com/wiki/Mapdev:Tutorial_Simple 1 There's a good beginners tutorial which walks through the entire process here: http://springrts.com/wiki/Mapdev:Tutorial_Simple
2 \n 2 \n
3 It's mainly just making a bunch of image maps and using mapconv to compile them together for Spring. It can be done with as little as photoshop/gimp, a text editor, and mapconv for linux. Your work will be greatly enhanced by a terrain generator though, allowing you to make realistic looking landscapes and textures. 3 It's mainly just making a bunch of image maps and using mapconv to compile them together for Spring. It can be done with as little as photoshop/gimp, a text editor, and mapconv for linux. Your work will be greatly enhanced by a terrain generator though, allowing you to make realistic looking landscapes and textures.
4 \n 4 \n
5 Most are windows/mac only unfortunately. I haven't tried this one but it supports linux and seems capable by the screenshots. http://geomorph.sourceforge.net/screenshots/screenshots.html 5 Most are windows/mac only unfortunately. I haven't tried this one but it supports linux and seems capable by the screenshots. http://geomorph.sourceforge.net/screenshots/screenshots.html
6 \n 6 \n
7 Spring has a shit ton of maps already, but the amount of good ones is very few in comparison. There's lots of room left for original ideas, especially if you can implement some lua gadgetry without breaking the map for most people (See Duke Nukem 4 for example). There are VERY few maps with lua gadgetry that actually work as intended. 7 Spring has a shit ton of maps already, but the amount of good ones is very few in comparison. There's lots of room left for original ideas, especially if you can implement some lua gadgetry without breaking the map for most people (See Duke Nukem 4 for example). There are VERY few maps with lua gadgetry that actually work as intended.
8 \n 8 \n
9 Also, I don't know of any active mappers besides myself (probably beherith) who actually test playability with ZK. There's room left for ZK specific mapping. 9 Also, I don't know of any active mappers besides myself (probably beherith) who actually test playability with ZK. There's room left for ZK specific mapping.
10 \n 10 \n
11 You'll likely run into problems, ask me if you do or post on the spring mapping forum http://springrts.com/phpbb/viewforum.php?f=13&sid=8d8daab7eecbeb4a59f7f3679f5c6335 11 You'll likely run into problems, ask me if you do or post on the spring mapping forum http://springrts.com/phpbb/viewforum.php?f=13&sid=8d8daab7eecbeb4a59f7f3679f5c6335
12 \n
13 \n
14 \n
15 \n
16 \n