Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Watch some commentated matches!

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
7/13/2013 8:33:50 AMCArankAdminShadowfury333 before revert after revert
7/13/2013 8:32:43 AMCArankAdminShadowfury333 before revert after revert
Before After
1 @CarRepairer: Is there a setting to make the player focus not change when selecting units? If so, I could just go into spectator view (hit '0') and have the vision from all players' units at once, rather than one at a time. That would keep all players' units in vision while making it obvious where there are units at all. 1 @CarRepairer: Is there a setting to make the player focus not change when selecting units? If so, I could just go into spectator view (hit '0') and have the vision from all players' units at once, rather than one at a time. That would keep all players' units in vision while making it obvious where there are units at all.
2 \n 2 \n
3 I can definitely zoom in more, and I would like to. I enjoy showing off visual effects, but I also want to make sure the viewer doesn't get disoriented. As for outlines, as nice as ZK models are, they aren't ( nor should they be) photorealistic. People tend to complain a lot less about, and often even praise, non-photorealistic graphics when they have a hard outline or are Cel shaded. Those effects tend to skew expectations away from reproductive fidelity and towards aesthetic appeal. 3 I can definitely zoom in more, and I would like to. I enjoy showing off visual effects, but I also want to make sure the viewer doesn't get disoriented. As for outlines, as nice as ZK models are, they aren't ( nor should they be) photorealistic. People tend to complain a lot less about, and often even praise, non-photorealistic graphics when they have a hard outline or are Cel shaded. Those effects tend to skew expectations away from reproductive fidelity and towards art style and aesthetic appeal; which if you aren't CryTek, Epic, Bethesda, or id is generally what you want people to focus on.