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@Ivica & @xponen: Thank you very much for explaining a method which achieves very close to what I'd hoped to accomplish. Thank you also for not being a dick.
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@Ivica & @xponen: Thank you very much for explaining a method which achieves very close to what I'd hoped to accomplish. Thank you also for not being a dick.
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@mojjj:
Since
you're
an
administrator
of
this
forum,
thank
you
for
commenting
to
approve
the
veracity
of
xponen's
statement.
However,
I
am
somewhat
dissappointed
that
controling
the
Spring
window(
s)
:
What
we
have
now
is
initial
settings
of
window
placement,
window
dimensions,
and
window
gui
styles
of
borders,
(
and
child
window
opacity)
.
What
we
DON'T
have:
choice
of
display
output
(
multi-monitor
environment)
;
multi-monitor
setups
or
very
common
these
days,
and
account
for
over
half
of
the
PC
systems
in
this
country
(
USA)
(
developers
should
maybe
consider
that
fact.
.
.
?)
.
All
of
those
settings
can
be
controllable
via
the
Windows
API
and
DirectX;
for
one
example,
those
API
variables
can
be
accessed
by
a
utility
called
'NirCmd'
(
developer
is
NirSoft,
http://www.
nirsoft.
net/utils/nircmd.
html)
,
and
its
"win"
sub-command.
The
'styles'
and
the
'bits'
that
the
NirCmd
mentions
are
the
settings
set
directly
to
the
Windows
API
the
change
window
of
your
choice,
and
here
is
a
list
of
window
'Gui
Control
Styles'
:
http://www.
autoitscript.
com/autoit3/docs/appendix/GUIStyles.
htm
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2 |
@mojjj:
Since
you're
an
administrator
of
this
forum,
thank
you
for
commenting
to
approve
the
veracity
of
xponen's
statement.
However,
I
am
somewhat
dissappointed
that
an
admin
doesn't
have
an
answer
for
what
(
IMHO)
should
be
a
sinple
fix
for
a
common
issue.
The
common
issue->
Multi-Monitor
Environments.
|
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3 |
What We Have:
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4 |
*What we have now is initial settings of window placement, window dimensions, and window gui styles of borders, (and child window opacity).
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5 |
What we DON'T have:
|
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6 |
*choice of display output (multi-monitor environment)
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7 |
Multi-monitor setups or very common these days, and account for over half of the PC systems in this country (USA) (developers should maybe consider that fact...?). All of those settings can be controllable via the Windows API and DirectX; for one example, those API variables can be accessed by a utility called 'NirCmd' (developer is NirSoft, www.nirsoft.net/utils/nircmd.html ), and its sub-command "win". The 'styles' and its 'bits' mentioned in the (pathetic) NirCmd documentation are set by the Windows API to change a window of your choice, and here is a list of window 'Gui Control Styles' (since the Nir doc's are pathetic): http://www.autoitscript.com/autoit3/docs/appendix/GUIStyles.htm
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\n
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8 |
\n
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4 |
Screw it. It looks like I'll need to make a ghetto script to do what the Spring dev's didn't. I'll post commented code that'll do what I'm descibing. I'd just prefer to use the game's settings rather than forcing it to.
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9 |
Screw it. It looks like I'll need to make a ghetto script to do what the Spring dev's didn't. I'll post commented code that'll do what I'm descibing. I'd just prefer to use the game's settings rather than forcing it to.
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