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If all units were OP...

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Date Editor Before After
8/12/2013 3:19:23 AMCArankPxtl before revert after revert
Before After
1 @Scrangos - any raider going out front will still let you know that your opponent plopped a gunship plant, even if it fails to get any other useful info or do any real damage. That's enough info to get you putting out enough AA to mitigate a gunship rush. With *any* lab one of your first actions needs to be using a raider or scout to do as much damage as you can and get as much info as you can, and that will help handle any RPSy rushes. 1 @Scrangos - any raider going out front will still let you know that your opponent plopped a gunship plant, even if it fails to get any other useful info or do any real damage. That's enough info to get you putting out enough AA to mitigate a gunship rush. With *any* lab one of your first actions needs to be using a raider or scout to do as much damage as you can and get as much info as you can, and that will help handle any RPSy rushes.
2 \n
3 Techswitches are less scoutable, but a techswitch and the following lull while your opponent builds up his new switched offensive force is going to *seriously* hold back his ability to handle you at the front. That should tip you off that *something* is up and also give you the opportunity to make some serious headway, maybe enough to render his techswitched-onslaught a moot point.