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Area Repair Priority

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Date Editor Before After
8/18/2013 5:57:17 PMPRrankScrangos before revert after revert
8/18/2013 5:56:49 PMPRrankScrangos before revert after revert
Before After
1 Yeah, I would like repairs prioritized where if a con in "area repair" is assisting a building, itd either break off and repair when a damaged unit comes into range, or finish what its doing and repair before constructing anything else (including factories and buildings). 1 Yeah, I would like repairs prioritized where if a con in "area repair" is assisting a building, itd either break off and repair when a damaged unit comes into range, or finish what its doing and repair before constructing anything else (including factories and buildings).
2 \n 2 \n
3 Though in theory I'd have liked a on the fly customizable ( which i have no idea how it would look like ui wise) buttons like the holdfire/defensive/aggressive that swapped order priorities between reclaim/repair/construct in a persistent area command ( sorta like patrol) and units broke what their doing if a higher priority thing came into their range ( or close to) . 3 Though in theory I'd have liked a on the fly customizable ( which i have no idea how it would look like ui wise) buttons like the holdfire/defensive/aggressive that swapped order priorities between reclaim/repair/construct in a persistent area command ( sorta like patrol, fight) and units broke what their doing if a higher priority thing came into their range ( or close to) .