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[quote]Used to already be (kinda) possible some time ago, in eigthy-something.[/quote]Not really, afaik. Units sliding down hills was possible, but no jumping.
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[quote]Used to already be (kinda) possible some time ago, in eigthy-something.[/quote]Not really, afaik. Units sliding down hills was possible, but no jumping.
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2 |
That video comes from:
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That video comes from:
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http://springrts.com/phpbb/viewtopic.php?f=12&t=26375&p=493697&hilit=RbZIbgJFaPM#p493697
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http://springrts.com/phpbb/viewtopic.php?f=12&t=26375&p=493697&hilit=RbZIbgJFaPM#p493697
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4 |
No idea if the text written there is still true. (or even was correct in 2011)
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No idea if the text written there is still true. (or even was correct in 2011)
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\n
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\n
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6 |
"New"
allowGroundUnitGravity=true
jumping:
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"New"
allowGroundUnitGravity=true
jumping
is
since
92.
0:
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7 |
http://springrts.com/phpbb/viewtopic.php?f=14&t=29718
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http://springrts.com/phpbb/viewtopic.php?f=14&t=29718
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8 |
XTA uses it and it works good. No side effects like in that flower video.
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XTA uses it and it works good. No side effects like in that flower video.
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9 |
On normal maps the gravity is too high for units. On low gravity maps like "duck" you can make units jump into the enemy base if you run them over bumps in terrain.
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9 |
On normal maps the gravity is too high for units. On low gravity maps like "duck" you can make units jump into the enemy base if you run them over bumps in terrain.
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