Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Tanks and light vehicles do not behave like tanks and light vehicles

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
8/21/2013 11:05:03 PMDErank[2up]knorke before revert after revert
Before After
1 [quote]Used to already be (kinda) possible some time ago, in eigthy-something.[/quote]Not really, afaik. Units sliding down hills was possible, but no jumping. 1 [quote]Used to already be (kinda) possible some time ago, in eigthy-something.[/quote]Not really, afaik. Units sliding down hills was possible, but no jumping.
2 That video comes from: 2 That video comes from:
3 http://springrts.com/phpbb/viewtopic.php?f=12&t=26375&p=493697&hilit=RbZIbgJFaPM#p493697 3 http://springrts.com/phpbb/viewtopic.php?f=12&t=26375&p=493697&hilit=RbZIbgJFaPM#p493697
4 No idea if the text written there is still true. (or even was correct in 2011) 4 No idea if the text written there is still true. (or even was correct in 2011)
5 \n 5 \n
6 "New" allowGroundUnitGravity=true jumping: 6 "New" allowGroundUnitGravity=true jumping is since 92. 0:
7 http://springrts.com/phpbb/viewtopic.php?f=14&t=29718 7 http://springrts.com/phpbb/viewtopic.php?f=14&t=29718
8 XTA uses it and it works good. No side effects like in that flower video. 8 XTA uses it and it works good. No side effects like in that flower video.
9 On normal maps the gravity is too high for units. On low gravity maps like "duck" you can make units jump into the enemy base if you run them over bumps in terrain. 9 On normal maps the gravity is too high for units. On low gravity maps like "duck" you can make units jump into the enemy base if you run them over bumps in terrain.