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Tanks and light vehicles do not behave like tanks and light vehicles

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Date Editor Before After
8/22/2013 9:25:19 PMDErankMaximilanDGeist before revert after revert
8/22/2013 9:24:25 PMDErankMaximilanDGeist before revert after revert
Before After
1 [quote=Saktoth]Cloakbot the fastest bot factory: 1 [quote]Saktoth:
2 Cloakbot the fastest bot factory:
2 \n 3 \n
3 Glaive is 3.8 4 Glaive is 3.8
4 Rocko is 2.2 5 Rocko is 2.2
5 Zeus/Warrior is 1.7 6 Zeus/Warrior is 1.7
6 \n 7 \n
7 Kodachi is 3.65 8 Kodachi is 3.65
8 Panther is 3.9 9 Panther is 3.9
9 Banither is 2.3 10 Banither is 2.3
10 Reaper is 2.45 11 Reaper is 2.45
11 Goliath is 2.05 12 Goliath is 2.05
12 \n 13 \n
13 Dart is 5.09 14 Dart is 5.09
14 Scorcher is 3.7 15 Scorcher is 3.7
15 Slasher is 2.8 16 Slasher is 2.8
16 Leveler is 2 17 Leveler is 2
17 Ravager is 2.95 18 Ravager is 2.95
18 \n 19 \n
19 The Banisher is both a riot and a skirmisher, and most tank units move faster than role-equivalents and have more range, having a kiting relationship with enemies. 20 The Banisher is both a riot and a skirmisher, and most tank units move faster than role-equivalents and have more range, having a kiting relationship with enemies.
20 \n 21 \n
21 Answer: Your perception is wrong. Tanks are faster. Vehicles are even faster again....[/quote] 22 Answer: Your perception is wrong. Tanks are faster. Vehicles are even faster again....[/quote]
22 \n 23 \n
23 There is one thing that makes LVs /tanks much slower then bots after a while: a bot turns 90° almost instantanous while vehicles need to slow down, turn at 1°/minute (feels like, it is a bit faster) and the accelerate again. when the map gets clustered with wrecks and other obstacles bots can cover the same distance much faster then vehicles. I am too lazy to look at the code so I wont suggest any changes here. 24 There is one thing that makes LVs /tanks much slower then bots after a while: a bot turns 90° almost instantanous while vehicles need to slow down, turn at 1°/minute (feels like, it is a bit faster) and the accelerate again. when the map gets clustered with wrecks and other obstacles bots can cover the same distance much faster then vehicles. I am too lazy to look at the code so I wont suggest any changes here.