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What kind of maps does the ZK community want to see more of?

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Date Editor Before After
8/23/2013 7:55:54 AMSkasi before revert after revert
8/23/2013 7:53:53 AMSkasi before revert after revert
8/23/2013 7:43:27 AMSkasi before revert after revert
Before After
1 I'm just gonna list a few of my fav. maps, not gonna manage to list them all tho': 1 I'm just gonna list a few of my fav. maps, not gonna manage to list them all tho':
2 [url=http://zero-k.info/Maps/Detail/7858]Tangerine[/url] 2 [url=http://zero-k.info/Maps/Detail/7858]Tangerine[/url]
3 [url=http://zero-k.info/Maps/Detail/7521]Isis Delta[/url] 3 [url=http://zero-k.info/Maps/Detail/7521]Isis Delta[/url]
4 [url=http://zero-k.info/Maps/Detail/13904]IslandTest[/url] 4 [url=http://zero-k.info/Maps/Detail/13904]IslandTest[/url]
5 [url=http://zero-k.info/Maps/Detail/7296]Cull[/url] 5 [url=http://zero-k.info/Maps/Detail/7296]Cull[/url]
6 [url=http://zero-k.info/Maps/Detail/7202]BlueBend[/url] 6 [url=http://zero-k.info/Maps/Detail/7202]BlueBend[/url]
7 [url=http://zero-k.info/Maps/Detail/7397]Eye Of Horus[/url] 7 [url=http://zero-k.info/Maps/Detail/7397]Eye Of Horus[/url]
8 [url=http://zero-k.info/Maps/Detail/7739]ScorpioBattleground[/url] 8 [url=http://zero-k.info/Maps/Detail/7739]ScorpioBattleground[/url]
9 [url=http://zero-k.info/Maps/Detail/14009]Hide and Seek[/url] 9 [url=http://zero-k.info/Maps/Detail/14009]Hide and Seek[/url]
10 \n 10 \n
11 What we [b]really need more of[/b] are metal maps like that of [url=http://zero-k. info/Maps/Detail/7732]rysia[/url]. This metal map makes for very very nice and dynamic games. Maybe it's also the heightmap ( pretty flat) . On rysia metal spots appear in groups of 3. Players tend to create little fortified outposts on these loctions. The rest of the map remains unprotected, because there is nothing worth protecting. This and the size of the map allows raiders to move around without encountering a wall of LLTs/defenders. 11 What we [b]really need more of[/b] are metal maps like that of [url=http://zero-k. info/Maps/Detail/7732]rysia[/url]. This metal map makes for very very nice and dynamic games. Maybe it's also the heightmap ( pretty flat) . On rysia metal spots appear in groups of 3. Players tend to create little fortified outposts on these loctions. The rest of the map remains unprotected, because there is nothing worth protecting. This and the size of the map allows raiders to move around without encountering a wall of LLTs/defenders that tend to completely separate teams on maps with more spread out metal.