1 |
I'm just gonna list a few of my fav. maps, not gonna manage to list them all tho':
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1 |
I'm just gonna list a few of my fav. maps, not gonna manage to list them all tho':
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2 |
[url=http://zero-k.info/Maps/Detail/7858]Tangerine[/url]
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2 |
[url=http://zero-k.info/Maps/Detail/7858]Tangerine[/url]
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3 |
[url=http://zero-k.info/Maps/Detail/7521]Isis Delta[/url]
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3 |
[url=http://zero-k.info/Maps/Detail/7521]Isis Delta[/url]
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4 |
[url=http://zero-k.info/Maps/Detail/13904]IslandTest[/url]
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4 |
[url=http://zero-k.info/Maps/Detail/13904]IslandTest[/url]
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5 |
[url=http://zero-k.info/Maps/Detail/7296]Cull[/url]
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5 |
[url=http://zero-k.info/Maps/Detail/7296]Cull[/url]
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6 |
[url=http://zero-k.info/Maps/Detail/7202]BlueBend[/url]
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6 |
[url=http://zero-k.info/Maps/Detail/7202]BlueBend[/url]
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7 |
[url=http://zero-k.info/Maps/Detail/7397]Eye Of Horus[/url]
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7 |
[url=http://zero-k.info/Maps/Detail/7397]Eye Of Horus[/url]
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8 |
[url=http://zero-k.info/Maps/Detail/7739]ScorpioBattleground[/url]
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8 |
[url=http://zero-k.info/Maps/Detail/7739]ScorpioBattleground[/url]
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9 |
[url=http://zero-k.info/Maps/Detail/14009]Hide and Seek[/url]
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9 |
[url=http://zero-k.info/Maps/Detail/14009]Hide and Seek[/url]
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10 |
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10 |
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11 |
What
we
[b]really
need
more
of[/b]
are
metal
maps
like
that
of
[url=http://zero-k.
info/Maps/Detail/7732]rysia[/url].
This
metal
map
makes
for
very
very
nice
and
dynamic
games.
Maybe
it's
also
the
heightmap
(
pretty
flat)
.
On
rysia
metal
spots
appear
in
groups
of
3.
Players
tend
to
create
little
fortified
outposts
on
these
loctions.
The
rest
of
the
map
remains
unprotected,
because
there
is
nothing
worth
protecting.
This
and
the
size
of
the
map
allows
raiders
to
move
around
without
encountering
a
wall
of
LLTs/defenders.
|
11 |
What
we
[b]really
need
more
of[/b]
are
metal
maps
like
that
of
[url=http://zero-k.
info/Maps/Detail/7732]rysia[/url].
This
metal
map
makes
for
very
very
nice
and
dynamic
games.
Maybe
it's
also
the
heightmap
(
pretty
flat)
.
On
rysia
metal
spots
appear
in
groups
of
3.
Players
tend
to
create
little
fortified
outposts
on
these
loctions.
The
rest
of
the
map
remains
unprotected,
because
there
is
nothing
worth
protecting.
This
and
the
size
of
the
map
allows
raiders
to
move
around
without
encountering
a
wall
of
LLTs/defenders
that
tend
to
completely
separate
teams
on
maps
with
more
spread
out
metal.
|