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Finish the removal of targetting restrictions

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Date Editor Before After
9/2/2013 11:27:19 PMFRrankBlackdutchie before revert after revert
Before After
1 If AA could also fire at ground nobody would play air or build anything but AA. 1 If AA could also fire at ground nobody would play air or build anything but AA.
2 \n 2 \n
3 Enemy air? It dies to your AA. 3 Enemy air? It dies to your AA.
4 Enemy ground units? They die to your AA. 4 Enemy ground units? They die to your AA.
5 \n 5 \n
6 You are air? You die to the enemy who builds only AA. 6 You are air? You die to the enemy who builds only AA.
7 You are ground? It makes more sense to build AA. Your enemies also build AA because it makes sense. After all, they are the highest range units, you can kite with them, and they have perfect accuracy. 7 You are ground? It makes more sense to build AA. Your enemies also build AA because it makes sense. After all, they are the highest range units, you can kite with them, and they have perfect accuracy.
8 \n 8 \n
9 Zero-k would evolve into XTA. A monoculture of AA spam until enough of an economy is reached to build enough assaults to breach the AA spam. 9 Zero-k would evolve into XTA. A monoculture of AA spam until enough of an economy is reached to build enough assaults to breach the AA spam.
10 \n 10 \n
11 To counter this would require special damages, which I think go against the principles of Zero-K design to have no special armour classes and special damage classes that get intrinsic damage bonuses or decreases based on what it is fired on. 11 To counter this would require special damages, which I think go against the principles of Zero-K design ( as far as i can remember them, admittedly) to have no special armour classes and special damage classes that get intrinsic damage bonuses or decreases based on what it is fired on.