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Finish the removal of targetting restrictions

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Date Editor Before After
9/3/2013 4:27:38 AMMYrankAdminHistidine before revert after revert
9/3/2013 4:27:19 AMMYrankAdminHistidine before revert after revert
9/3/2013 4:27:00 AMMYrankAdminHistidine before revert after revert
9/3/2013 4:25:56 AMMYrankAdminHistidine before revert after revert
Before After
1 First, three things: 1 First, three things:
2 \n 2 \n
3 1) At least some of the dev team wants to move towards land-air integration (more flex AA, less reliance on dedicated AA as the Only Thing you build against air). This hopes to increase interaction of air units with land ones and reduce or eliminate things like "air is the thing you rush at start then switch fac once the enemy gets enough AA up." 3 1) At least some of the dev team wants to move towards land-air integration (more flex AA, less reliance on dedicated AA as the Only Thing you build against air). This hopes to increase interaction of air units with land ones and reduce or eliminate things like "air is the thing you rush at start then switch fac once the enemy gets enough AA up."
4 \n 4 \n
5 2) Simply letting AA shoot land with minimal modifications, however, is not going to accomplish this, or at least not without introducing new problems that we really do not need, like >800 range perfectly accurate skirmishers. 5 2) Simply letting AA shoot land with minimal modifications, however, is not going to accomplish this, or at least not without introducing new problems that we really do not need, like >800 range perfectly accurate skirmishers.
6 \n 6 \n
7 3) Realism arguments are almost always [b]completely irrelevant[/b]. 7 3) Realism arguments are almost always [b]completely irrelevant[/b].
8 \n 8 \n
9 @paShadoWn 9 @paShadoWn
10 [quote]Another solution to op aa would be adding range dissipation to beams and larger deviation for projectiles[/quote] 10 [quote]Another solution to op aa would be adding range dissipation to beams and larger deviation for projectiles[/quote]
11 Why do we want to make AA worse versus air just so we can balance it vs land? 11 Why do we want to make AA worse versus air just so we can balance it vs land?
12 \n 12 \n
13 [quote]There is no reason for aa weapon not being able to fire at land targets and the reason such restrictions exists is a superficial, gamey misconception.[/quote] 13 [quote]There is no reason for aa weapon not being able to fire at land targets and the reason such restrictions exists is a superficial, gamey misconception.[/quote]
14 Which is why RL SAM systems of all kinds are popular as anti-personnel or anti-armor weapons. Wait... 14 Which is why RL SAM systems of all kinds are popular as anti-personnel or anti-armor weapons. Wait...
15 \n
15 @cortezthekiller 16 @cortezthekiller
16 [quote]If the air HP nerf means that normal ground units can kill it easier, make them fly higher because it is mainly only AA that has a cylindrical range. [/quote] 17 [quote]If the air HP nerf means that normal ground units can kill it easier, make them fly higher because it is mainly only AA that has a cylindrical range. [/quote]
17 This goes directly against the desired land-air integration. In effect, it's the inverse of the problem being discussed: 18 This goes directly against the desired land-air integration. In effect, it's the inverse of the problem being discussed:
18 "AA only works vs air" 19 "AA only works vs air"
19 "AA is the only thing that works vs air" 20 "AA is the only thing that works vs air"