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[quote]:D looking at the code I can see you wrote this after finishing an anime/manga
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[quote]:D looking at the code I can see you wrote this after finishing an anime/manga
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im going to swap out the anotations and the SHINY catchphrases if you don't mind[/quote]
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im going to swap out the anotations and the SHINY catchphrases if you don't mind[/quote]
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Lol. It is true. The main goal of this widget used to be saying "Perhaps, it ..." when I kill com.
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Lol. It is true. The main goal of this widget used to be saying "Perhaps, it ..." when I kill com.
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\n
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\n
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It is opensource. Do with it whatever you want.
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It is opensource. Do with it whatever you want.
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\n
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\n
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[quote]My suggestions would be to ditch all the automated chat (I rather hope it is a joke...) and to make it slightly lighter when you select a cloaked unit, it is quite hard too see with a cloaked unit selected at the moment. Other than that, good widget. That chat thing really needs to go though. Maybe you could make one without the chat thing and one with?[/quote]
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[quote]My suggestions would be to ditch all the automated chat (I rather hope it is a joke...) and to make it slightly lighter when you select a cloaked unit, it is quite hard too see with a cloaked unit selected at the moment. Other than that, good widget. That chat thing really needs to go though. Maybe you could make one without the chat thing and one with?[/quote]
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I added some options
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I added some options
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[quote]-- options
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[quote]-- options
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local lighnessK=1.8 -- than big this number than lighter will be map when u select units
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local lighnessK=1.8 -- than big this number than lighter will be map when u select units
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local silence=false -- no auto-chat stuff?
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local silence=false -- no auto-chat stuff?
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[/quote]
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[/quote]
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You can change them as you want.
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You can change them as you want.
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\n
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\n
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[quote]You know you can include LuaRules/Utilities/glVolumes.lua instead of copypasting its whole code? ;)[/quote]
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[quote]You know you can include LuaRules/Utilities/glVolumes.lua instead of copypasting its whole code? ;)[/quote]
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I
cannot
because
my
function
gl.
Utilities.
DrawGroundLine
use
some
vars
which
are
not
available
if
I
include
it.
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16 |
Thanks.
I
did
it
now.
I
only
copypaste
constants
for
my
function.
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