Post edit history
Finish the removal of targetting restrictions
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1 | I thought repair rate was based on unit cost, not HP? That is, if you have two units that cost the same but have different health, they'll go from 50% to 100% in the same amount of time. Am I wrong about this? | 1 | I thought repair rate was based on unit cost, not HP? That is, if you have two units that cost the same but have different health, they'll go from 50% to 100% in the same amount of time. Am I wrong about this? |
2 | \n | ||
3 | That is, the reason the Halberd repairs so fast is its horrifying effective-HP-to-cost ratio. |