Post edit history
Finish the removal of targetting restrictions
| Before | After | ||
|---|---|---|---|
| 1 | I thought repair rate was based on unit cost, not HP? That is, if you have two units that cost the same but have different health, they'll go from 50% to 100% in the same amount of time. Am I wrong about this? | 1 | I thought repair rate was based on unit cost, not HP? That is, if you have two units that cost the same but have different health, they'll go from 50% to 100% in the same amount of time. Am I wrong about this? |
| 2 | \n | ||
| 3 | That is, the reason the Halberd repairs so fast is its horrifying effective-HP-to-cost ratio. |
