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TA vs. Starcraft. Could have been Stimpack Marines, Extended Range Marines...

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Date Editor Before After
9/13/2013 7:53:55 PMUSrank[ACP]ScarySquirrel before revert after revert
Before After
1 [quote] What do you mean by "painstakingly create each unit"? In terms of lore, mechanics coherence, uniqueness, balance?[/quote] 1 [quote] What do you mean by "painstakingly create each unit"? In terms of lore, mechanics coherence, uniqueness, balance?[/quote]
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3 I mean in terms of the effort put into the unit creation. SC developers paid attention to everything from meticulous balance, uniqueness/usefulness, to easily distinguishable models to their very "personalities," personalities which are difficult to connect to a player trained to see his units as interchangeable parts (which, practically speaking, they are). 3 I mean in terms of the effort put into the unit creation. SC developers paid attention to everything from meticulous balance, uniqueness/usefulness, to easily distinguishable models to their very "personalities," personalities which are difficult to connect to a player trained to see his units as interchangeable parts (which, practically speaking, they are).
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5 [quote]But with few armour systems and the consistent build ratios I think we're doing pretty well on coherence too.[/quote] 5 [quote]But with few armour systems and the consistent build ratios I think we're doing pretty well on coherence too.[/quote]
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7 As someone who does not particularly enjoy poring over cost tables to determine the optimum build order in a given tactical situation, especially when the game can be well-designed without them, I am endlessly grateful for this choice. 7 As someone who does not particularly enjoy poring over cost tables to determine the optimum build order in a given tactical situation, especially when the game can be well-designed without them, I am endlessly grateful for this choice.
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9 It means less memorization, more dynamic tactical response, which is part of why I like the Pylon system, too. 9 It means less memorization, more dynamic tactical response, which is part of why I like the Pylon system, too.
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11 [quote]Personally, i think zero-k is the best free rts out there.[/quote]
12 I'm not so sure of that. Most of the people to whom I have introduced it, including my brothers and my friends, have all become bored with it fairly quickly. Then again, all *their* friends were playing StarCraft and Legends.