1 |
they don't have to be any higher res if detail tex splatting is used correctly, you have /advmapshading on?
|
1 |
they don't have to be any higher res if detail tex splatting is used correctly, you have /advmapshading on?
|
2 |
\n
|
2 |
\n
|
3 |
bigger texture=more memory usage on gpu, and bigger maps (20x-ish) can already use ~300mb
|
3 |
bigger texture=more memory usage on gpu, and bigger maps (20x-ish) can already use ~300mb
|
|
|
4 |
\n
|
|
|
5 |
ssmf in comparison is only a few 1024x images, even smaller usage if .dds is used
|