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Map Altair_Crossing_v3

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Date Editor Before After
9/20/2013 12:27:29 AMCArankTheMooseIsLoose before revert after revert
9/20/2013 12:25:55 AMCArankTheMooseIsLoose before revert after revert
Before After
1 they don't have to be any higher res if detail tex splatting is used correctly, you have /advmapshading on? 1 they don't have to be any higher res if detail tex splatting is used correctly, you have /advmapshading on?
2 \n 2 \n
3 bigger texture=more memory usage on gpu, and bigger maps (20x-ish) can already use ~300mb 3 bigger texture=more memory usage on gpu, and bigger maps (20x-ish) can already use ~300mb
4 \n
5 ssmf in comparison is only a few 1024x images, even smaller usage if .dds is used