Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Interface element positioning

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/24/2013 5:28:22 PMUSrankAdminCarRepairer before revert after revert
9/24/2013 5:21:33 PMUSrankAdminCarRepairer before revert after revert
9/24/2013 5:07:50 PMUSrankAdminCarRepairer before revert after revert
9/24/2013 4:57:22 PMUSrankAdminCarRepairer before revert after revert
9/24/2013 4:56:38 PMUSrankAdminCarRepairer before revert after revert
9/24/2013 4:56:08 PMUSrankAdminCarRepairer before revert after revert
9/24/2013 4:48:17 PMUSrankAdminCarRepairer before revert after revert
Before After
1 http://i.imgur.com/TyGrk8m.jpg 1 http://i.imgur.com/TyGrk8m.jpg
2 \n 2 \n
3 [img]http://i.imgur.com/TyGrk8m.jpg[/img] 3 [img]http://i.imgur.com/TyGrk8m.jpg[/img]
4 \n 4 \n
5 For those who don't know: 5 For those who don't know:
6 \n 6 \n
7 Minimap 7 Minimap
8 FacPanel 8 FacPanel
9 Selection window 9 Selection window
10 KeyboardMenu 10 KeyboardMenu
11 Chilichat 11 Chilichat
12 \n 12 \n
13 Coreselector is enabled and shrunk only because it enables ctrl-c. I don't need to use it when facpanel and kbmenu are available. 13 Coreselector is enabled and shrunk only because it enables ctrl-c. I don't need to use it when facpanel and kbmenu are available.
14 \n 14 \n
15 Minimap has an option called Aspect Ratio Map which maintains the window size and resizes the map within it. 15 Minimap has an option called Aspect Ratio Map which maintains the window size and resizes the map within it.
16 \n 16 \n
17 Selection window has an option to remain even when no unit is selected. 17 Selection window has an option to remain even when no unit is selected.
18 \n 18 \n
19 Goals: 19 Goals:
20 \n 20 \n
21 Opaque. I can't read chat, resource numbers, playerlist stats that are tiny characters imprinted on terrain, units and radar icons. Some windows are still translucent, I would desire them to be more opaque but that requires code changes. 21 Opaque. I can't read chat, resource numbers, playerlist stats that are tiny characters imprinted on terrain, units and radar icons. Some windows are still translucent, I would desire them to be more opaque but that requires code changes.
22 \n 22 \n
23 Monolithic. Just TA and other games ( http://www. metagames. ru/screenshots_copy/pc/T/Total_Annihilation/Total_Annihilation-06. jpg ) , the majority of the UI is on the left. The screen is divided into two pieces instead of seven. My eyes can easily ignore the left side if I'm focusing on the map, and ignore the right side if I'm focusing on the UI. Playerlist and resbar are breaking the rule, unfortunately. 23 Monolithic. Like TA and other games ( http://www. metagames. ru/screenshots_copy/pc/T/Total_Annihilation/Total_Annihilation-06. jpg ) , the majority of the UI is on the left. The screen is divided into two pieces instead of seven. My eyes can easily ignore the left side if I'm focusing on the map, and ignore the right side if I'm focusing on the UI. Playerlist and resbar are breaking the rule, unfortunately.
24 \n 24 \n
25 \n 25 \n
26 \n 26 \n
27 \n 27 \n