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Interface element positioning

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Date Editor Before After
9/24/2013 5:32:39 PMUSrankAdminCarRepairer before revert after revert
Before After
1 I added my UI goals to my post. 1 I added my UI goals to my post.
2 \n 2 \n
3 [quote]Isn't your UI positioning silly? [/quote] 3 [quote]Isn't your UI positioning silly? [/quote]
4 If you have criticisms, you should share the specifics. 4 If you have criticisms, you should share the specifics.
5 \n 5 \n
6 I'll share mine with your screenshot: Transparent chat, resbar numbers and playerlist are hard to read. Random clock ( maybe you didn't notice it?) unneeded. Selection window is higher than integral menu, makes a bump. Big gap under selection window to the right of core selector. Basically looks like a desktop with a bunch of windows placed randomly so you can see them all at once. Minimap and chat at the top obscure distant units when playing at an angle. 6 I'll share mine with your screenshot: Transparent chat, resbar numbers and playerlist are hard to read. Random clock ( maybe you didn't notice it?) unneeded. Selection window is higher than integral menu, makes a bump. Big gap under selection window to the right of core selector. Basically looks like a desktop with a bunch of windows placed randomly so you can see them all at once.
7 \n
8 What's that thing on the right with the air units?