1 |
I added my UI goals to my post.
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1 |
I added my UI goals to my post.
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2 |
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2 |
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3 |
[quote]Isn't your UI positioning silly? [/quote]
|
3 |
[quote]Isn't your UI positioning silly? [/quote]
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4 |
If you have criticisms, you should share the specifics.
|
4 |
If you have criticisms, you should share the specifics.
|
5 |
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|
5 |
\n
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6 |
I'll
share
mine
with
your
screenshot:
Transparent
chat,
resbar
numbers
and
playerlist
are
hard
to
read.
Random
clock
(
maybe
you
didn't
notice
it?)
unneeded.
Selection
window
is
higher
than
integral
menu,
makes
a
bump.
Big
gap
under
selection
window
to
the
right
of
core
selector.
Basically
looks
like
a
desktop
with
a
bunch
of
windows
placed
randomly
so
you
can
see
them
all
at
once.
Minimap
and
chat
at
the
top
obscure
distant
units
when
playing
at
an
angle.
|
6 |
I'll
share
mine
with
your
screenshot:
Transparent
chat,
resbar
numbers
and
playerlist
are
hard
to
read.
Random
clock
(
maybe
you
didn't
notice
it?)
unneeded.
Selection
window
is
higher
than
integral
menu,
makes
a
bump.
Big
gap
under
selection
window
to
the
right
of
core
selector.
Basically
looks
like
a
desktop
with
a
bunch
of
windows
placed
randomly
so
you
can
see
them
all
at
once.
|
|
|
7 |
\n
|
|
|
8 |
What's that thing on the right with the air units?
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