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Lobby design

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Date Editor Before After
9/28/2013 2:09:03 PMFRrankBlackdutchie before revert after revert
Before After
1 - Where does the current map of the battle you are in go? 1 - Where does the current map of the battle you are in go?
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2 - Will anything else be displayed on left panel? Huge wasted space if it is just those buttons. Current sketch: 25% of screen. current lobby: 5% of screen for the same buttons. Even when you resize this sketch and keep left panel the same width, all the space below it is wasted. 3 - Will anything else be displayed on left panel? Huge wasted space if it is just those buttons. Current sketch: 25% of screen. current lobby: 5% of screen for the same buttons. Even when you resize this sketch and keep left panel the same width, all the space below it is wasted.
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3 - Wastage of vertical space is not addressed by making a big zero-k icon take up vertical space, as well as a big tab button that tells you where you are in addition to the left panel being perfectly capable of telling you that. "my battle" info bar can also be made more vertically efficient by having no icon and one line of text. 5 - Wastage of vertical space is not addressed by making a big zero-k icon take up vertical space, as well as a big tab button that tells you where you are in addition to the left panel being perfectly capable of telling you that. "my battle" info bar can also be made more vertically efficient by having no icon and one line of text.
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4 - Two wrench icons is confusing. Better would be "general options" and "battle options", but those would be big buttons. For consistence, other buttons on battle panel should also have text instead of icons, and ideally all be the same size so you get a neat 2x2 grid of buttons. 7 - Two wrench icons is confusing. Better would be "general options" and "battle options", but those would be big buttons. For consistence, other buttons on battle panel should also have text instead of icons, and ideally all be the same size so you get a neat 2x2 grid of buttons.
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5 - In my opinion chat is at least as important as singleplayer, button size should reflect this. 9 - In my opinion chat is at least as important as singleplayer, button size should reflect this.
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11 edit: spacing and:
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13 - Where do the votes go in this lobby design? Logically they would go in "my battle" panel, but there is no space there with chat AND playerlist AND buttons.