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Lobby design

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Date Editor Before After
9/28/2013 2:22:05 PMCZrank[DDAM]aiphee before revert after revert
9/28/2013 2:21:03 PMCZrank[DDAM]aiphee before revert after revert
9/28/2013 2:20:47 PMCZrank[DDAM]aiphee before revert after revert
9/28/2013 2:20:08 PMCZrank[DDAM]aiphee before revert after revert
Before After
1 [color=black]- Where does the current map of the battle you are in go?[/color] 1 [color=black]- Where does the current map of the battle you are in go?[/color]
2 Read on top, i forgot to place under right chat 2 Read on top, i forgot to place under right chat
3 \n 3 \n
4 [color=black]- Will anything else be displayed on left panel? Huge wasted space if it is just those buttons. Current sketch: 25% of screen. current lobby: 5% of screen for the same buttons. Even when you resize this sketch and keep left panel the same width, all the space below it is wasted.[/color] 4 [color=black]- Will anything else be displayed on left panel? Huge wasted space if it is just those buttons. Current sketch: 25% of screen. current lobby: 5% of screen for the same buttons. Even when you resize this sketch and keep left panel the same width, all the space below it is wasted.[/color]
5 Every monitor is at least 1280 pixels wide, why is important to fill space? 5 Every monitor is at least 1280 pixels wide, why is important to fill space?
6 And it may be 25% on sketch but it would be less in real app. 6 And it may be 25% on sketch but it would be less in real app.
7 Look for example on LoL lobby desgned by professionals, is it space efficient? 7 Look for example on LoL lobby desgned by professionals, is it space efficient?
8 \n 8 \n
9 [color=black]- Two wrench icons is confusing. Better would be "general options" and "battle options", but those would be big buttons. For consistence, other buttons on battle panel should also have text instead of icons, and ideally all be the same size so you get a neat 2x2 grid of buttons.[/color] 9 [color=black]- Two wrench icons is confusing. Better would be "general options" and "battle options", but those would be big buttons. For consistence, other buttons on battle panel should also have text instead of icons, and ideally all be the same size so you get a neat 2x2 grid of buttons.[/color]
10 Yes it is just for ilustration. One yould be wrench and one could say settings... 10 Yes it is just for ilustration. One yould be wrench and one could say settings...
11 \n 11 \n
12 [color=black]- In my opinion chat is at least as important as singleplayer, button size should reflect this.[/color] 12 [color=black]- In my opinion chat is at least as important as singleplayer, button size should reflect this.[/color]
13 Not for newbies i think. 13 Not for newbies i think, others can always find it. The button would still be big enought and with new message status.
14 \n 14 \n
15 [color=black]- Where do the votes go in this lobby design? Logically they would go in "my battle" panel, but there is no space there with chat AND playerlist AND buttons.[/color] 15 [color=black]- Where do the votes go in this lobby design? Logically they would go in "my battle" panel, but there is no space there with chat AND playerlist AND buttons.[/color]
16 I guess in right panel if it would fit up to 800px height (smallest monitors). 16 I guess in right panel if it would fit up to 800px height (smallest monitors).
17 \n 17 \n
18 It would need real size sketch to see. 18 It would need real size sketch to see.