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Suggestion: Let players chose commander modules ingame

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Date Editor Before After
10/7/2013 1:50:50 AMRUrankbanana_Ai before revert after revert
Before After
1 @Sprung 1 @Sprung
2 And what about modules? U also need to generate unitDef per each module. Okay. not per each, but modules such as Advanced Targeting System or Autoflechette cannot be done well by gadget. 2 And what about modules? U also need to generate unitDef per each module. Okay. Not per each, but modules such as Advanced Targeting System or Autoflechette cannot be done well by gadget.
3 Assume that com cannot have the same weapon twice. 3 Assume that com cannot have the same weapon twice.
4 So if u take current situation you will get: 4 So if u take current situation you will get:
5 Only weapon combinations: 5 Only weapon combinations:
6 Recon: 6*8=48 6 Recon: 6*8=48
7 Battle: 11*14=154 7 Battle: 11*14=154
8 Strike: 10*14=140 8 Strike: 10*14=140
9 Support: 6*7=42 9 Support: 6*7=42
10 Bombard: 8*10=80 10 Bombard: 8*10=80
11 [i]I hope I counted weapons right.[/i] 11 [i]I hope I counted weapons right.[/i]
12 Additionally, Advanced Targeting System cannot be made by gadget (I tried and found that this solutions is so buggy) 12 Additionally, Advanced Targeting System cannot be made by gadget (I tried and found that this solutions is so buggy)
13 So we have: 13 So we have:
14 7(6*8 + 11*14 + 10*14 + 6*7 + 8*10) = 3248 14 7(6*8 + 11*14 + 10*14 + 6*7 + 8*10) = 3248
15 However, there are conversions and modules like Autoflechette, so we have more than 3248 combinations. 15 However, there are conversions and modules like Autoflechette, so we have more than 3248 combinations.