Loading...
  OR  Zero-K Name:    Password:   

Post edit history

ZK User Interface disucssion

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/8/2013 12:22:31 AMCArankAdminShadowfury333 before revert after revert
Before After
1 I prefer translucent backgrounds, opaque buttons with the impression of depth, and coloured borders around black background for buttons. 1 I prefer translucent backgrounds, opaque buttons with the impression of depth, and coloured borders around black background for buttons, with the buttons having at least one corner cut off.
2 \n 2 \n
3 The specific issue I have with the current trend of flat styles (not just for art design, also seen in Apple keyboards for the past few years) is how it makes it more difficult to tell one element from the next, compared to faking depth. It also reduces the options for indicating a button being pressed, though that is comparatively minor. 3 The specific issue I have with the current trend of flat styles (not just for art design, also seen in Apple keyboards for the past few years) is how it makes it more difficult to tell one element from the next, compared to faking depth. It also reduces the options for indicating a button being pressed, though that is comparatively minor.
4 \n 4 \n
5 As for opacity, having all of the UI elements translucent allows for a full view of the game on the screen. This goes double for chat, though making that background-less is pretty standard. I understand this can annoy some people, thus the opacity sliders. 5 As for opacity, having all of the UI elements translucent allows for a full view of the game on the screen. This goes double for chat, though making that background-less is pretty standard. I understand this can annoy some people, thus the opacity sliders.
6 \n 6 \n
7 Same goes for colour as for flat design. Coloured borders help again in differentiating one element from the next, and are a fairly unobtrusive way of doing so compared to coloured backgrounds or coloured buttons (except where it conveys information, such as the unit & building backgrounds. 7 Same goes for colour as for flat design. Coloured borders help again in differentiating one element from the next, and are a fairly unobtrusive way of doing so compared to coloured backgrounds or coloured buttons (except where it conveys information, such as the unit & building backgrounds.