1 |
I
prefer
translucent
backgrounds,
opaque
buttons
with
the
impression
of
depth,
and
coloured
borders
around
black
background
for
buttons.
|
1 |
I
prefer
translucent
backgrounds,
opaque
buttons
with
the
impression
of
depth,
and
coloured
borders
around
black
background
for
buttons,
with
the
buttons
having
at
least
one
corner
cut
off.
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2 |
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2 |
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3 |
The specific issue I have with the current trend of flat styles (not just for art design, also seen in Apple keyboards for the past few years) is how it makes it more difficult to tell one element from the next, compared to faking depth. It also reduces the options for indicating a button being pressed, though that is comparatively minor.
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3 |
The specific issue I have with the current trend of flat styles (not just for art design, also seen in Apple keyboards for the past few years) is how it makes it more difficult to tell one element from the next, compared to faking depth. It also reduces the options for indicating a button being pressed, though that is comparatively minor.
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4 |
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4 |
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5 |
As for opacity, having all of the UI elements translucent allows for a full view of the game on the screen. This goes double for chat, though making that background-less is pretty standard. I understand this can annoy some people, thus the opacity sliders.
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5 |
As for opacity, having all of the UI elements translucent allows for a full view of the game on the screen. This goes double for chat, though making that background-less is pretty standard. I understand this can annoy some people, thus the opacity sliders.
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6 |
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6 |
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7 |
Same goes for colour as for flat design. Coloured borders help again in differentiating one element from the next, and are a fairly unobtrusive way of doing so compared to coloured backgrounds or coloured buttons (except where it conveys information, such as the unit & building backgrounds.
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7 |
Same goes for colour as for flat design. Coloured borders help again in differentiating one element from the next, and are a fairly unobtrusive way of doing so compared to coloured backgrounds or coloured buttons (except where it conveys information, such as the unit & building backgrounds.
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