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Donate and they will stream a game of Zero-K live! - Streamed Indie Gaming Marathon

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Date Editor Before After
10/26/2013 6:37:29 PMAUrankAdminGoogleFrog before revert after revert
10/26/2013 6:36:19 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 @CarRepairer this is not a simple unit guide. It basically tells people the control mechanics that differ from SCII in ZK. People train muscle memory to play games and SCII strongly rewards this. People get into the habit of whacking "A" and clicking when they want to move their army around. I think this page should basically be a quick "muscle memory which is wrong" page. If I had to narrow it down to 3 points it would be these: 1 @CarRepairer this is not a simple unit guide. It basically tells people the control mechanics that differ from SCII in ZK. People train muscle memory to play games and SCII strongly rewards this. People get into the habit of whacking "A" and clicking when they want to move their army around. I think this page should basically be a quick "muscle memory which is wrong" page. If I had to narrow it down to 3 points it would be these:
2 \n 2 \n
3 * The Attack-Move Hotkeys is F 3 * The Attack-Move Hotkeys is F
4 * Give Attack Orders rarely 4 * Give Attack Orders rarely
5 * Right+Drag to give Move Orders 5 * Right+Drag to give Move Orders
6 \n 6 \n
7 These points effectively tell them how the UI is meant to be used. The page does not need to say things which are either easy to discover or completely superfluous for actually playing the game. 7 These points effectively tell them how the UI is meant to be used. The page does not need to say things which are either easy to discover or completely superfluous for actually playing the game.
8 \n 8 \n
9 The extra sections are much less justifiable. If I had to put one extra thing it would be "Queue Construction". The rest is too gameplay focused. People tend to ignore the economy and just build a bunch of structures. The two 'Game Flow' tips are there because SCII is (at least naively) about discrete expansion, large quick confrontations and dropping the base. Zero-K is quite distinct in that you expand gradually, raid continuously and rarely go for the kill on the base before the game has already been decided by map control. 9 The extra sections are much less justifiable. If I had to put one extra thing it would be "Queue Construction". The rest is too gameplay focused. People tend to ignore the economy and just build a bunch of structures. The two 'Game Flow' tips are there because SCII is (at least naively) about discrete expansion, large quick confrontations and dropping the base. Zero-K is quite distinct in that you expand gradually, raid continuously and rarely go for the kill on the base before the game has already been decided by map control.
10 \n 10 \n
11 \n 11 \n
12 I have structured the page such that the dot-points are in bold and the nearby text is a short explanation of the points. When you glance at the page you see the bolded points as if they were in list form and then later you can read the explanations behind each. 12 I have structured the page such that the dot-points are in bold and the nearby text is a short explanation of the points. When you glance at the page you see the bolded points as if they were in list form and then later you can read the explanations behind each.
13 \n 13 \n
14 [quote]In ZK, units have a Smart AI that tells them to automatically kite enemies they outrange.[/quote] 14 [quote]In ZK, units have a Smart AI that tells them to automatically kite enemies they outrange.[/quote]
15 Technically incorrect and does not tell people how to enable/disable. 15 Technically incorrect and does not tell people how to enable/disable.
16 \n 16 \n
17 [quote]In ZK, nearly all mobile units can fire while moving.[/quote] 17 [quote]In ZK, nearly all mobile units can fire while moving.[/quote]
18 Easily discoverable and does not give any idea how to control units. 18 Easily discoverable and does not give any idea how to control units.
19 \n 19 \n
20 [quote]In ZK, the fight command is the same as the attack-move in Starcraft.[/quote] 20 [quote]In ZK, the fight command is the same as the attack-move in Starcraft.[/quote]
21 You do not define these terms or how to use the hotkeys. 21 You do not define these terms or how to use the hotkeys.
22 \n 22 \n
23 [quote]In ZK there is virtually no unit cap (technically there is a hard limit in the range of about 1000 - 5000 but it can be modified by the game host, and it is almost never reached).[/quote] 23 [quote]In ZK there is virtually no unit cap (technically there is a hard limit in the range of about 1000 - 5000 but it can be modified by the game host, and it is almost never reached).[/quote]
24 This is irrelevant. As in why do they want to know this? It does not actually tell them how to play the game differently or how to control their units. 24 This is irrelevant. As in why do they want to know this? It does not actually tell them how to play the game differently or how to control their units.
25 \n 25 \n
26 [quote]In ZK you can select as many units as you wish at one time.[/quote] 26 [quote]In ZK you can select as many units as you wish at one time.[/quote]
27 SCII has unlimited unit selection. Nobody assumes limited unit selection. This fact is also easily discoverable. 27 SCII has unlimited unit selection. Nobody assumes limited unit selection. This fact is also easily discoverable.
28 \n 28 \n
29 [quote]In ZK, you can continue to extract metal and generate energy forever. You are only limited by your storage capacity. The map will never get depleted of metal.[/quote] 29 [quote]In ZK, you can continue to extract metal and generate energy forever. You are only limited by your storage capacity. The map will never get depleted of metal.[/quote]
30 Irrelevant. 30 Irrelevant.
31 \n 31 \n
32 [quote]In ZK, you can start building any unit or structure at any time without having to have the resources for it in advance. It will slowly drain your resources as you build, and if you run out, the building progress will pause until you have the resources to continue building.[/quote] 32 [quote]In ZK, you can start building any unit or structure at any time without having to have the resources for it in advance. It will slowly drain your resources as you build, and if you run out, the building progress will pause until you have the resources to continue building.[/quote]
33 About as lengthy as what I said. 33 About as lengthy as what I said.
34 \n 34 \n
35 [quote]In ZK, you can reclaim corpses to gain metal. Doing so can be just as important to your economy as using metal extractors.[/quote] 35 [quote]In ZK, you can reclaim corpses to gain metal. Doing so can be just as important to your economy as using metal extractors.[/quote]
36 Fairly irrelevant. 36 Somewhat irrelevant. This fact will not get them into a game and playing somewhat coherently.
37 \n 37 \n
38 [quote]In ZK you can zoom in and out as far as you wish.[/quote] 38 [quote]In ZK you can zoom in and out as far as you wish.[/quote]
39 Pretty easily discoverable and irrelevant. 39 Pretty easily discoverable and irrelevant.