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Improve hermit

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Date Editor Before After
11/1/2013 3:45:33 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]Units which have turnrate much higher than their gun turnrate are just a pain to use because the slow aiming can be worked around with move orders.[/quote] 1 [quote]Units which have turnrate much higher than their gun turnrate are just a pain to use because the slow aiming can be worked around with move orders.[/quote]
2 Tech-wise, the aiming could be completely detached from movement. Satellite could be a non-interactive non-turning unit, for example. 2 Tech-wise, the aiming could be completely detached from movement. Satellite could be a non-interactive non-turning unit, for example.
3 \n 3 \n
4 (or it could be like an actual drone, killable and replenished for free)
5 \n
4 Perhaps i'll shut up about this satellite thing until there's something to toy with. 6 Perhaps i'll shut up about this satellite thing until there's something to toy with.