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Finding a role for the Spiderlight

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Date Editor Before After
11/5/2013 3:03:37 PMUSrank[GBC]1v0ry_k1ng before revert after revert
11/5/2013 3:00:56 PMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 [quote]Either way I don't think these have synergy with the venom or really fill a hole in the Spider factory. [/quote] 1 [quote]Either way I don't think these have synergy with the venom or really fill a hole in the Spider factory. [/quote]
2 \n 2 \n
3 you dont think a companion unit speed/hp wise for the venom that focuses dealing direct damage fills a hole in the spider factory? 3 you dont think a companion unit speed/hp wise for the venom that focuses dealing direct damage fills a hole in the spider factory?
4 \n 4 \n
5 *reaches across the internet to clean sak's glasses* 5 *reaches across the internet to clean sak's glasses*
6 \n 6 \n
7 [quote]and allowing it to only shooot while stationary? The setup time (as observed with slasher) would already work as "spinup" time well enough, and with low enough range you can give it enough dps to quickly dispose of stunned enemies, once in position.[/quote] 7 [quote]and allowing it to only shooot while stationary? The setup time (as observed with slasher) would already work as "spinup" time well enough, and with low enough range you can give it enough dps to quickly dispose of stunned enemies, once in position.[/quote]
8 \n 8 \n
9 I actually think the spiderlight as somthing that must deploy to fire (eg the drone only pops out when not moving) would work really well, though I would lean towards giving it some range too. 9 I actually think the spiderlight as somthing that must deploy to fire (eg the drone only pops out when not moving) would work really well, though I would lean towards giving it some range too.
10 \n 10 \n
11 [quote]A spin-up mechanic would need to work with ammo/overheat (like the Archer tank) so you cannot just spam it. Though better would be more like a vampiric damage weapon, that gains DPS as it does damage (rather than just gaining DPS as it fires).[/quote] 11 [quote]A spin-up mechanic would need to work with ammo/overheat (like the Archer tank) so you cannot just spam it. Though better would be more like a vampiric damage weapon, that gains DPS as it does damage (rather than just gaining DPS as it fires).[/quote]
12 \n 12 \n
13 Cool I never thought of that.. so as the unit deals damage, an archer-like bar would fill up that causes it to deal more damage (and then quickly recedes when it stops doing damage)? 13 Cool I never thought of that.. so as the unit deals damage, an archer-like bar would fill up that causes it to deal more damage (and then quickly recedes when it stops doing damage)?
14 \n
15 If the spin up is balanced to take quite a while to reach full damage, this could potentially provide some serious killing power for things stunned by spy. So long as the spin up falls off very fast when not attacking, it would be easy for non-stunned units to disengage and re-engage when the spiderlights start to reach critical.