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What air units would you like to have?

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Date Editor Before After
12/5/2013 8:42:35 PMUSrank[1uP]ledarsi before revert after revert
12/5/2013 8:39:41 PMUSrank[1uP]ledarsi before revert after revert
Before After
1 Perhaps I should rephrase my post to say air needs two new weapons from which multiple units might spring. The two weapons are regular explosive bombs, and air to ground missiles. 1 Perhaps I should rephrase my post to say air needs two new weapons from which multiple units might spring. The two weapons are regular explosive bombs, and air to ground missiles.
2 \n 2 \n
3 Blastwing plane? Where did you get that idea? An inexpensive bomber doesn't have to be a super cheap kamikaze plane. I was thinking about a 120 to 150 metal bomber which deals a bit of splash damage. Say, 450 damage in a small radius. It can gib mexes and light units. But it's fragile and dies to one hit from a Hacksaw, so one Hacksaw can stop two. Best used away from enemy AA when you have air superiority. It's basically a just plane raider. 3 Blastwing plane? Where did you get that idea? An inexpensive bomber doesn't have to be a super cheap kamikaze plane like the 55m Blastwing. I was thinking about a 120 to 150 metal bomber which deals a bit of splash damage. Say, 450 damage in a small radius. It can gib mexes and light units. But it's fragile and dies to one hit from a Hacksaw, so one Hacksaw can stop two. Best used away from enemy AA when you have air superiority. It's basically a just plane raider.
4 \n 4 \n
5 I thought the rules were we couldn't change existing units. But splitting the Licho into a big, heavy splash bomber and a smaller single-target sniper plane using missiles would work. 5 I thought the rules were we couldn't change existing units. But splitting the Licho into a big, heavy splash bomber and a smaller single-target sniper plane using missiles would work.
6 \n 6 \n
7 I didn't mean the gunship's missiles would actually outrange anti-air. I was more thinking that the gunship would sit outside the range of the anti-air and shoot targets that would be covered by that anti-air, such as against gunships like Banshees or Blackdawns. The range doesn't let you snipe the anti-air, it lets you stay outside it and still deal damage. You just need to stay further away from a Screamer or Chainsaw. 7 I didn't mean the gunship's missiles would actually outrange anti-air. I was more thinking that the gunship would sit outside the range of the anti-air and shoot targets that would be covered by that anti-air, such as against gunships like Banshees or Blackdawns. The range doesn't let you snipe the anti-air, it lets you stay outside it and still deal damage. You just need to stay further away from a Screamer or Chainsaw.