| 1 | If we really want a UFO like transport beam we don't necessarily need Vindicator for it. We could have another gunship type unit that float above another unit and levitate it up, and when unit is close enough to the UFO: attach the unit to the transport (using unit script magic) and when you want to unload, detach and reverse the process. | 1 | If we really want a UFO like transport beam we don't necessarily need Vindicator for it. We could have another gunship type unit that float above another unit and levitate it up, and when unit is close enough to the UFO: attach the unit to the transport (using unit script magic) and when you want to unload, detach and reverse the process. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | ALSO, | 3 | ALSO, | 
                
                    | 4 | Triggering 
            amphib 
            to 
            float 
            seems 
            doable 
            in 
            Spring 
            91 
            (
            when 
            transporting,
             
            it 
            can 
            call 
            unit 
            to 
            surface 
            using 
            Script 
            magic)
            ,
             
            but 
            in 
            future 
            Spring 
            this 
            is 
            more 
            restrictive 
            (
            because 
            of 
            bias 
            toward 
            not 
            allowing 
            transport 
            command 
            for 
            underwater 
            unit)
            . | 4 | Triggering 
            amphib 
            to 
            float 
            seems 
            doable 
            in 
            Spring 
            91 
            (
            when 
            transporting,
             
            it 
            can 
            call 
            unit 
            to 
            surface 
            using 
            Script 
            magic)
            ,
             
            but 
            in 
            future 
            Spring 
            this 
            is 
            really 
            difficult 
            (
            because 
            of 
            bias 
            toward 
            not 
            allowing 
            transport 
            command 
            for 
            underwater 
            unit)
            . | 
                
                    |  |  | 5 | \n | 
                
                    |  |  | 6 | When its so really hard to maintain compatibility with future Spring I think its easier to just tell the transport_AI widget to ignore underwater unit. |