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Com Weapons/Modules

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Date Editor Before After
12/13/2013 1:01:10 AMDErankNeonSturm before revert after revert
Before After
1 damage is variable, range is variable (boosters) 1 damage is variable, range is variable (boosters)
2 weapons should differ more in alpha, aoe, projectile speed, etc to not become redundant. 2 weapons should differ more in alpha, aoe, projectile speed, etc to not become redundant.
3 \n 3 \n
4 The riot gun doesn't help you against raiders surrounding you. 4 The riot gun doesn't help you against raiders surrounding you.
5 A sunburst commander with enough buffs to penetrate shields cost 5k m (skuttle will hunt you!) 5 A sunburst commander with enough buffs to penetrate shields cost 5k m (skuttle will hunt you!)
6 Sniper coms shot both weapons at once (and do sometimes a lot of overkill). 6 Sniper coms shot both weapons at once (and do sometimes a lot of overkill).
7 \n 7 \n
8 But I think the main reason why nobody uses some things is, that the dual-weapon boosters (auto-flechette, etc) are too different. 8 But I think the main reason why nobody uses some things is, that the dual-weapon boosters (auto-flechette, etc) are too different.
9 It is too complex to compare weapon setups, especially duals with a lot of specific buffs vs 2 different weapons which are more versatile. 9 It is too complex to compare weapon setups, especially duals with a lot of specific buffs vs 2 different weapons which are more versatile ( dguns vs dual-setups)