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Artillery barrage

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Date Editor Before After
12/16/2013 1:22:50 PMDErankAdminmojjj before revert after revert
12/16/2013 1:21:05 PMDErankAdminmojjj before revert after revert
Before After
1 @forever 1 @forever
2 do you know the game [url=http://de. wikipedia. org/wiki/Dark_Reign]Dark Reign[/url] from 1997? they had arti which could pinpoint shoot about half of the map range, but only if you had direct LOS ( no attack ground if fog of war or radar blimp) . lead to massive defended artillery nests and aggressive scouting/antiscouting wars, which had its own charme due to map features where scouts could hide etc. and it was hardcountered by very heavy air , bombers as gunships and teleport buildings/subterranean transport which could not be denied in movement or attacked till unloaded. 2 do you know the game [url=http://en. wikipedia. org/wiki/Dark_Reign:_The_Future_of_War]Dark Reign[/url] from 1997? they had arti which could pinpoint shoot about half of the map range, but only if you had direct LOS ( no attack ground if fog of war or radar blimp) . lead to massive defended artillery nests and aggressive scouting/antiscouting wars, which had its own charme due to map features where scouts could hide etc. and it was hardcountered by very heavy air , bombers as gunships and teleport buildings/subterranean transport which could not be denied in movement or attacked till unloaded.
3 \n 3 \n
4 at this example, you can see the very different playstyle of the game. if you apply this single option here, independent of the aiming reducement, you have to bring other options into zk too, changing the whole style of play. 4 at this example, you can see the very different playstyle of the game. if you apply this single option here, independent of the aiming reducement, you have to bring other options into zk too, changing the whole style of play.
5 \n 5 \n
6 i dont mean your idea is bad, but it simply does not fit into the current zk environment. 6 i dont mean your idea is bad, but it simply does not fit into the current zk environment.