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Zero-K v1.1.12.0

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Date Editor Before After
12/17/2013 7:58:30 AMAUrankAdminSaktoth before revert after revert
12/17/2013 7:58:29 AMAUrankAdminSaktoth before revert after revert
12/17/2013 7:57:51 AMAUrankAdminSaktoth before revert after revert
Before After
1 They're not [i]intended[/i] to be anti-raider. But they were serving that role in the factory, when Leveler is consistently under-performing against bandit and up (Which it cannot 1-shot) on open terrain where it can be surrounded (Precisely the kind of terrain Vehicles are used on). 1 They're not [i]intended[/i] to be anti-raider. But they were serving that role in the factory, when Leveler is consistently under-performing against bandit and up (Which it cannot 1-shot) on open terrain where it can be surrounded (Precisely the kind of terrain Vehicles are used on).
2 \n 2 \n
3 Jumpfac is still not going to be start viable in 1v1. There is only an incredibly narrow window where you can take advantage of the placeholder. You can do ridiculous damage with it, but it requires high cost combos like Sumos and Jacks, you can't really use it early on in a combo with Pyros. The factory also still needs a skirmisher to counter Zeus. The new freaker slow beam can outrange it, but the margin is tiny and skirm AI is not set up: Fight orders on cons also reclaim/repair, too. A rogue like unit would combo great with slow (allowing the projectile to hit more easily and making kiting easier) but I am not sure how the placeholder would work, it's as likely to shift the unit out of the way as to hold it still for the shot. 3 Jumpfac is still not going to be start viable in 1v1. There is only an incredibly narrow window where you can take advantage of the placeholder. You can do ridiculous damage with it, but it requires high cost combos like Sumos and Jacks, you can't really use it early on in a combo with Pyros. The factory also still needs a skirmisher to counter Zeus. The new freaker slow beam can outrange it, but the margin is tiny and skirm AI is not set up: Fight orders on cons also reclaim/repair, too. A rogue like unit would combo great with slow (allowing the projectile to hit more easily and making kiting easier) but I am not sure how the placeholder would work, it's as likely to shift the unit out of the way as to hold it still for the shot.
4 \n 4 \n
5 Since the Freaker has slow, a disruptor on the Moderator might be worthwhile. 5 Since the Freaker has slow, a disruptor on the Moderator might be worthwhile.
6 \n 6 \n
7 It's a shame that the Placeholder had to use my model for the Jump Riot unit. I guess I'll have to find more models! 7 It's a shame that the Placeholder had to use my model for the Jump Riot unit. I guess I'll have to find more models!