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[img]http://www.canadiangeographic.ca/magazine/jun13/images/thumb_inquisition.jpg[/img]
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[img]http://www.canadiangeographic.ca/magazine/jun13/images/thumb_inquisition.jpg[/img]
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[b]ITS FINALLY HERE![/b]
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[b]ITS FINALLY HERE![/b]
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V4.1 updates to v1.2 of the trollifier rain gadget. Please, give it a try :)
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V4.1 updates to v1.2 of the trollifier rain gadget. Please, give it a try :)
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Lots more trolling going on :D
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Lots more trolling going on :D
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--- [U][B]Bug Fixes[/B][/U] ---
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--- [U][B]Bug Fixes[/B][/U] ---
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- Work around for gaia lock out issue (it should work in big teams now :D)
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- Work around for gaia lock out issue (it should work in big teams now :D)
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- All Sounds work properly now.
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- All Sounds work properly now.
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- Missile Barrage should be less... rainy now. Only a one time deal per minute but lots of missiles.
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- Missile Barrage should be less... rainy now. Only a one time deal per minute but lots of missiles.
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--- [U][B]Spawn System[/B][/U] ---
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--- [U][B]Spawn System[/B][/U] ---
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- Random start time -- this will make things unpredictable and lulzy.
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- Random start time -- this will make things unpredictable and lulzy.
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- Spawning is now handled differently. Instead of a logical mess, we now just randomly pull a unit out of a randomly generated array of units.
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- Spawning is now handled differently. Instead of a logical mess, we now just randomly pull a unit out of a randomly generated array of units.
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- Implimentation of 6 tech levels to build our new randomly generated array.
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- Implimentation of 6 tech levels to build our new randomly generated array.
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- All sorts of units added! There's now a total of over 80 units being used!
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- All sorts of units added! There's now a total of over 80 units being used!
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- Detris. Omfg flying detris. No comment needed.
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- Detris. Omfg flying detris. No comment needed.
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- Intensity is now randomised every minute.
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- Intensity is now randomised every minute.
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--- [U][B]Gameplay Mechanics[/B][/U] ---
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--- [U][B]Gameplay Mechanics[/B][/U] ---
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- Nuclear Strikes ( as reminded by @[ffc]Killer )
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- Nuclear Strikes ( as reminded by @[ffc]Killer )
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Nuclear Strikes get worse as time progresses. They will strike every 40-120 seconds and will place three map markers when they launch. Two of these markers are fake while one is real.
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Nuclear Strikes get worse as time progresses. They will strike every 40-120 seconds and will place three map markers when they launch. Two of these markers are fake while one is real.
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- Disco rave party barrages! Fun for the whole family!
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- Disco rave party barrages! Fun for the whole family!
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- Zenith now bombards the landscape at a random time.
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- Zenith now bombards the landscape at a random time.
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- Random chance to do events such as detri drops on bases, and other stuff.
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- Random chance to do events such as detri drops on bases, and other stuff.
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- Randomised start conditions and start times.
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- Randomised start conditions and start times.
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--- [U][B]Misc Features[/B][/U] ---
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--- [U][B]Misc Features[/B][/U] ---
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- When you lose your com, it will be marked for all players to see along with a random mean spirited text message.
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- When you lose your com, it will be marked for all players to see along with a random mean spirited text message.
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- Spectators get to see information such as nuke time, start time, real nuke positions, etc.
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- Spectators get to see information such as nuke time, start time, real nuke positions, etc.
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Special thanks to:
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@xponen - helped with commander events.
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@turboss - helped test
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@Alcur - Stole 50 elo from me and helped test.
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Please enjoy!
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